User talk:Epsilon: Difference between revisions
mNo edit summary |
|||
Line 30: | Line 30: | ||
Why, pray tell, do you appear to have three accounts? [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 18:12, 7 April 2014 (EDT) | Why, pray tell, do you appear to have three accounts? [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 18:12, 7 April 2014 (EDT) | ||
== X move does slightly more damage == | |||
Hi, I've noticed that you seem to add several lines to the "changes from ''Melee'' to ''PM''" sections on ''Project M'' character pages about how "X move does slightly more damage." You've already been told not to add such minor details ''en masse'' a couple months back. The changes section details how the transition from past games affected the competitive viability of the character in question. It doesn't detail every little tweak to the character. Things like "move does slightly more damage" are irrelevant to the character's performance in competitive play unless there are other changes at play with the increased damage that do affect the character (such as changes in launch angle, move speed, or ending/landing lag). Of course, if a move does way more damage than before, that's worth mentioning. But stuff like Fox's up aerial, which appears to do only 1% more damage (keep in mind that the percentage values on Project M pages are mostly tentative and were done empirically), are not worth giving their own line to. | |||
Also, I'll give you a reminder that "forward" is not spelled "foward." (That's a thing I've noticed around the articles.) Thanks! --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 15:53, 30 June 2014 (EDT) |
Revision as of 14:53, June 30, 2014
The Preview Button
Use it. Otherwise you flood the recent changes with continuous edits to the same page. Clarinet Hawk (talk · contributions) 14:43, 1 April 2014 (EDT)
- This is not a suggestion. Start using the preview button, and stop making six consecutive edits to the same article. Clarinet Hawk (talk · contributions) 12:51, 2 April 2014 (EDT)
Epsilon : Alright I won't keep doing consecutive edits alright ? my bad . —Preceding unsigned comment added by Epsilon (talk • contribs) 13:58, 2 April 2014
- No problem, thanks for taking note. Also, when you post on a talk page, don't put it inside another user's comments, as it moves their signature from the comment. And please sign your talk page posts with ~~~~. Clarinet Hawk (talk · contributions) 14:25, 2 April 2014 (EDT)
Epsilon : Yeah sure . Hey do you think you can teach me how to properly write down buffs and nerfs properly rather then just triyng to copy and apste something ? because I want to post professionally .
- Use the Preview button. You're still not doing it, and its getting frustrating as its flooding the recent changes.
- Sign your comments with ~~~~
- As for properly adding buffs/nerfs, if they're not things that the PM team explicitly stated, I would hesitate from listing them under buffs/nerfs. If it's a very obvious change, list it under neutral, but even things that seem like buffs (i.e. attack has more knockback) might not be (i.e. the increased knockback removes the potential for certain followups, which are the real killing move). Don't guess at buffs/nerfs; they need to be pro tested. Clarinet Hawk (talk · contributions) 21:56, 6 April 2014 (EDT)
Oh my bad , I'll make sure to do that next time . But haven't you seen the work i've done ? I'm such a trooper aren't I ? Epsilon (talk) so i press show preview then save and im good ?
- That and not making six consecutive edits to the same page. The preview button lets you see what your edit looks like. If you then need to make more edits, don't hit save until you've made them all. That way you only make one edit. And please start signing your comments. You've done it exactly once, and that time you only used three tildes, not the requisite four. Clarinet Hawk (talk · contributions) 18:08, 7 April 2014 (EDT)
Did six edits again with Charizard this time. You are also adding on information that is mostly irrelevant which makes it look very unprofessional. I'm fixing up the page. When you preview it, look over any mistakes. Just because you are contributing doesn't exactly mean you are doing right; you have to make meaningful edits and abide by the rules. I thought that would be pretty obvious. All these small edits are a little annoying. Thankfully I'm not a big enough jerk to just undo all of them since there are a few things worth mentioning. I see this has been going on for well over a week. As a fellow member I really hope you learn. Contributions are always welcome here, but there's always a better way to do so. Dragon5 (talk) 22:50, 13 April 2014 (EDT)
Your right, the Charizard page wasn't my best one . But check out my Ike one . I'm sure you will be impressed with that one . It only took two edits this time ! Epsilon (talk) 13:59, 14 April 2014 (EDT)
Hey Dragon5, I really took what you said to heart, and inspired me to try harder, so I did Lucas today too ! And the max edits are only 2 from now on , I promise !
- I don't like what you did with Ivysaur and, twice, I told you not to do what you did with Dedede and you did it again away. I can't fix the articles because I don't have time with college and it kills me. Allow me to be blunt since you didn't seem to understand: STOP ADDING MINOR THINGS SUCH AS "Increased by % now doing %" and using "kill" instead of KO. If people change it, WHY ARE YOU ADDING MORE LIKE THAT? Wouldn't that imply some common sense? You don't need to state things like how much damage they do; readers can look at the damage list, especially if they are familiar with their original incarnations. This doesn't matter to casual players either. Dragon5 (talk) 10:35, 24 April 2014 (EDT)
Alright fine I won't be so specific with damage . Epsilon (talk) 09:19, 25 April 2014 (EDT)
From now on you will see the real deal changes though they won't be so specific , and I will use better terms. Thanks for the inspiration . Epsilon (talk) 11:54, 25 April 2014 (EDT)
Project M character revisions
For the record, all of the changes listed in the revisions sections are taken directly from the changelogs posted by the PMBR. It's not what we have observed. It's what we've been told, and while there may have been changes that weren't listed by the PMBR, it's somewhat speculative to add to those lists. So just be careful with those and double check. Ryxis (talk) 12:02, 2 April 2014 (EDT)
…
Why, pray tell, do you appear to have three accounts? Clarinet Hawk (talk · contributions) 18:12, 7 April 2014 (EDT)
X move does slightly more damage
Hi, I've noticed that you seem to add several lines to the "changes from Melee to PM" sections on Project M character pages about how "X move does slightly more damage." You've already been told not to add such minor details en masse a couple months back. The changes section details how the transition from past games affected the competitive viability of the character in question. It doesn't detail every little tweak to the character. Things like "move does slightly more damage" are irrelevant to the character's performance in competitive play unless there are other changes at play with the increased damage that do affect the character (such as changes in launch angle, move speed, or ending/landing lag). Of course, if a move does way more damage than before, that's worth mentioning. But stuff like Fox's up aerial, which appears to do only 1% more damage (keep in mind that the percentage values on Project M pages are mostly tentative and were done empirically), are not worth giving their own line to.
Also, I'll give you a reminder that "forward" is not spelled "foward." (That's a thing I've noticed around the articles.) Thanks! --Timson622222 (talk) 15:53, 30 June 2014 (EDT)