Super Smash Bros. Brawl

Sea of Clouds: Difference between revisions

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(→‎Walkthrough: Turned down the strategy guide tone, as it was running rampant.)
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==Walkthrough==
==Walkthrough==
{{Cleanup}}
The level starts off with {{SSBB|Kirby}} and either {{SSBB|Peach}}/{{SSBB|Zelda}}, depending on which princess was saved in the [[Midair Stadium]], riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.
The level starts off with {{SSBB|Kirby}} and either {{SSBB|Peach}}/{{SSBB|Zelda}} riding on Kirby's [[Warp Star]] through the sky. They then land on the [[Halberd]]. The player has to choose to play as Kirby or Peach/Zelda, but all one does is walk across the Halberd with no chance at failure.


In the next cutscene, an [[Arwing]] is weaving its way through weapons firing from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.
In the next cutscene, an [[Arwing]] is weaving its way through weapons firing from the Halberd. The [[Combo Cannon]] sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.


As Kirby and the princess fall through the clouds, the player picks one of them again. Head to the right when the stage starts. The player will run across a couple enemies and then some blocks that they can break by just hitting them. Continue on. The player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. Keep heading left and down.
As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.


Continue left and keep left. The player will eventually come across a [[Towtow]]. Continue left and the player will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. Take their contents and head back through the door and continue down and left. Get rid of the enemies seen, otherwise they are going to chase the player to some breakable blocks and probably attack them there all grouped together.
As the player continues left, they will eventually come across a [[Towtow]]. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.


Break the blocks and continue on down the path. If the player keeps heading right, one can grab a random item or just continue on down the path going left. Drop down and head right and sprint to a door at the end and enter it.
After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.


Head to the right. Get rid of the [[Spaak]]s before there are too many and they can rack up some serious damage. When the player sees the arrow pointing left, ignore it and go right down into the pit to find a turquoise cube. Go back up and left following that arrow. The player will come to a forced battle with a portal and the resulting enemies known as [[Mite]]s. The Mites themselves are not very powerful but they will spawn indefinitely until the portal is defeated, so destroying it should be top priority.
As the player heads right, there will be a group of [[Spaak]]s. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing [[Mite]]s will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.


Continue left. One must watch for falling soil as it is a sign that a large rock will come falling down and this is most certainly to be avoided. Continue and climb those platforms trying to dodge the [[Glunder]]s on top of them. Keep climbing them and the player will find a green cube at the top.  
As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the [[Glunder]]s on top of them. As the player continues to climbing them, they will find a green cube at the top.  


Now head down. The player will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. Destroy the portal right away and then destroy the enemies it spawned. More of the same from above with the falling rocks and other enemies. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage.
The player heads down, and will be sent into a forced battle with a portal sending out Mites and [[Glunder]]s. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a [[Greap]]. Defeating it reveals the gold door to complete the stage.


==Playable Characters==
==Playable Characters==

Revision as of 08:48, July 13, 2014

Sea of Clouds
SeaofClouds.jpg
File:KidIcarusSymbol.pngFile:SmashBrosSymbol.png
Kirby and Peach going through the Sea of Clouds.
Universe Super Smash Bros.
Appears in Brawl
Availability Subspace Emissary only
Preceding SSE stage Skyworld
Following SSE stage The Jungle

Sea of Clouds is the 3rd level in the Subspace Emissary in Super Smash Bros. Brawl.

Walkthrough

The level starts off with Kirby and either Peach/Zelda, depending on which princess was saved in the Midair Stadium, riding on Kirby's Warp Star through the sky. They then land on the Halberd. After choosing whether to play as Kirby or Peach/Zelda, the player walks across the Halberd with no chance at failure.

In the next cutscene, an Arwing is weaving its way through weapons firing from the Halberd. The Combo Cannon sends its arm up towards the ship and connects with it. The ship falls into a crash course with Kirby and the princess, barely missing, but the slipstream from the near-contact is so strong it sends both characters flying off of the ship.

As Kirby and the princess fall through the clouds, the player picks one of them again. The player will need to head to the right when the stage starts. They will run across a couple enemies and then some blocks that they can break by just hitting them. As they continue on, the player will then weave back and forth a bit until they see a turquoise cube on the right that they can grab. they will then keep left and down.

As the player continues left, they will eventually come across a Towtow. The player keeps going left, then will run into some breakable blocks in mid air. Instead of destroying them, they will climb them to a hidden door up above and enter. The player will find a couple of turquoise cubes for their own pleasure. After acquiring the contents of the cubes, they head back through the door and continue down and left. The player then dispatches any enemies to prevent a chase to breakable blocks and having to attack them there all grouped together.

After breaking the blocks, the player continues on down the path. If they keep heading right, they can grab a random item or just continue on down the path going left. The player can then drop down, head right, and sprint to a door at the end and enter it.

As the player heads right, there will be a group of Spaaks. They will have to defeat them before they overwhelm the player. When the player sees the arrow pointing left, they will instead go right down into the pit to find a turquoise cube. They will then go back and follow the arrow. A forced battle with a portal producing Mites will appear. The Mites themselves are not very powerful, but they will spawn indefinitely until the portal is defeated.

As the player continues left, they must watch for falling soil as it is a sign that a large rock will come falling down. They will then continue and climb the platforms trying to dodge the Glunders on top of them. As the player continues to climbing them, they will find a green cube at the top.

The player heads down, and will be sent into a forced battle with a portal sending out Mites and Glunders. After destroying the portal and the enemies it spawned, the player can continue on. More rocks will fall and more enemies will appear in an attempt to impede progress. At the end of the path to the right, the player will meet a Greap. Defeating it reveals the gold door to complete the stage.

Playable Characters

Enemies Introduced

Music