Fox (SSBM)/Neutral special: Difference between revisions
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{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}} | {{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}} | ||
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{{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=22|s=BlankLoopE}} | {{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=22|s=BlankLoopE}} | ||
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{{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y}} | {{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y}} |
Revision as of 17:50, April 27, 2014
Overview
Fox's Blaster can fire red lasers at opponents. The effects of the shots have changed from Smash 64, having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no hitstun or ability to flinch opponents, making it unable to stop approaches. However, players can still make use of its long range to projectile camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Other similar techniques include short hop double laser, ledgehopped double laser, and wavelanded laser, albeit requiring consistently fast reflexes to do due to Fox's very quick short hop.
Hitboxes
Timing
Ground
First loop frame | 7 |
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Repeat window | 4-16 |
Shot | 12 |
Last loop frame | 16 |
Animation length | 40 |
Air
First loop frame | 4 |
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Repeat window | 4-14 |
Shot | 10 |
Last loop frame | 14 |
Animation length | 36 |
Lag time |
Loop point |
Continuable |
Prop event |
Properties
Shot lifetime | 34 frames |
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Similar moves