Pivot grab: Difference between revisions
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Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs. | Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as {{SSBB|Yoshi}}, {{SSBB|Ivysaur}}, and {{SSBB|Lucas}}. However, characters with even longer grabs such as {{SSBB|Zero Suit Samus}}, {{SSBB|Link}}, and {{SSBB|Toon Link}} have pivot grabs with ending lag just as long as it is with their standing and dash grabs. | ||
== Properties == | |||
Some characters can preform this technique better than others. To figure out who has longer slide when performing the Pivot Grab is having fast running speed, and low traction. {{SSBB|Captain Falcon}} is the greatest example for using this theory, because of his fast running speed, and his low traction, his is able to slide across the floor at great speed and distance, making the pivot grab a great technique for {{SSBB|Captain Falcon}}. | |||
==External links== | ==External links== |
Revision as of 18:53, April 5, 2014
A pivot grab (ふりむきつかみ Furimuki tsukami, Turned-around grab) is a type of grab that any character can use. While dashing, a character can pivot in the other direction, but at that exact same moment of pivoting, the player can press the grab button. This results in a grab that has longer reach than most normal grabs. The pivot grab can help grab opponents that constantly roll behind opponents that are dashing, and is useful as well as if a character predicts an unsafe approach.
Pivot grabs generally have less ending lag than a character's dash or standing grab, especially for characters with lengthy grabs such as Yoshi, Ivysaur, and Lucas. However, characters with even longer grabs such as Zero Suit Samus, Link, and Toon Link have pivot grabs with ending lag just as long as it is with their standing and dash grabs.
Properties
Some characters can preform this technique better than others. To figure out who has longer slide when performing the Pivot Grab is having fast running speed, and low traction. Captain Falcon is the greatest example for using this theory, because of his fast running speed, and his low traction, his is able to slide across the floor at great speed and distance, making the pivot grab a great technique for Captain Falcon.