Pummel: Difference between revisions
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{{ArticleIcons|melee=yes|brawl=yes}} | {{ArticleIcons|melee=yes|brawl=yes|ssb4=yes|}} | ||
[[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | [[File:PummelMelee.jpg|thumb|Fox pummeling Mario in ''Melee''.]] | ||
A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed. | A '''pummel''' (referred to as '''CatchAttack''' in in-game ''Brawl'' files) is the attack usable while an opponent remains trapped in the player's [[grab]]. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in ''Brawl'', to restore more critical moves from [[stale-move negation]] while chaingrabbing. The higher an opponent's [[damage]], the longer one can pummel before they're able to [[Button mashing|break free]] from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in ''[[Super Smash Bros. Melee]]''. It can be performed much more quickly in ''[[Super Smash Bros. Brawl]]'' and most usually have a specific rhythm that affects its speed. |
Revision as of 02:00, August 7, 2014
A pummel (referred to as CatchAttack in in-game Brawl files) is the attack usable while an opponent remains trapped in the player's grab. Any character can pummel by pressing the attack or grab buttons after a successful grab. Since that character will already be holding the other using their arms, most pummels are knee jabs or head butts, which tend to cause around 1-3% damage. Pummeling is primarily used to rack up extra damage before a throw, and in Brawl, to restore more critical moves from stale-move negation while chaingrabbing. The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed. Pummeling was first introduced in Super Smash Bros. Melee. It can be performed much more quickly in Super Smash Bros. Brawl and most usually have a specific rhythm that affects its speed.
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
List of pummels in Melee
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Headbutts opponent with horns | 3% | |
Captain Falcon | Knees opponent | 3% | |
Dr. Mario | Headbutts opponent | 3% | |
Donkey Kong | Karate chops opponent on the head or shoulder | 1%-2% | |
Falco | Knees opponent | 2% | |
Fox | Knees opponent | 2%-3% | |
Ganondorf | Knees opponent | 3% | |
Ice Climbers | Headbutts opponent | 1% (4%+partner damage) | |
Jigglypuff | Hits opponent with tuft of hair | 2%-3% | |
Kirby | Punches opponent | 3% | |
Link | Hits opponent with the hilt of his sword | 3% | |
Luigi | Headbutts opponent | 3% | |
Mario | Headbutts opponent | 3% | |
Marth | Knees opponent | 3% | |
Mewtwo | Shocks opponent | 2%-3% | |
Mr. Game & Watch | Hits opponent with a bell | 2%-3% | |
Ness | Headbutts opponent | 2% | |
Pichu | Zaps opponent | 2% (1% damage taken by user) | |
Pikachu | Zaps opponent | 2% | |
Peach | Kicks opponent's shins | 2% | |
Roy | Knees opponent | 3% | |
Samus | Punches opponent | 2% | |
Sheik | Punches opponent | 2% | |
Young Link | Hits opponent with the hilt of his sword | 2%-3% | |
Yoshi | Bites down on opponent | 3% | |
Zelda | Zaps opponent with magic | 1%-2% |
List of pummels in Brawl
Character | Description | Damage | Duration |
---|---|---|---|
Bowser | Hits opponent with horns (Bites) | 3% | |
Captain Falcon | Knees opponent | 2% | |
Charizard | Bites opponent | 2% | |
Diddy Kong | Headbutts opponent | 2% | |
Donkey Kong | Chops opponent with hand | 3% | |
Falco | Kicks opponent | 2% | |
Fox | Knees opponent | 1% | |
Ganondorf | Knees opponent | 2% | |
Ice Climbers | Headbutts opponent | 1% (+partner damage) | |
Ike | Headbutts opponent | 3% | |
Ivysaur | Constricts opponent with vines | 3% | |
Jigglypuff | Hits opponent with tuft of hair | 3% | |
King Dedede | Headbutts opponent | 3% | |
Kirby | Punches opponent | 1% | |
Link | Hits opponent with the hilt of his sword | 2% | |
Lucario | Hits opponent with blast of aura | 0% - 3% | |
Lucas | Headbutts opponent | 3% | |
Luigi | Headbutts opponent | 3% | |
Mario | Headbutts opponent | 3% | |
Marth | Knees opponent | 2% | |
Meta Knight | Hits opponent with the claws on his wings | 3% | |
Mr. Game & Watch | Hits opponent with a bell | 3% | |
Ness | Headbutts opponent | 1% | |
Olimar | Pikmin headbutts opponent | 2% (Other colors), 4% (White) | |
Pikachu | Zaps opponent | 1% | |
Pit | Knees opponent | 2% | |
Peach | Kicks opponent's shins | 2% | |
R.O.B. | Squeezes opponent | 2% | |
Samus | Punches opponent | 1%* | |
Sheik | Punches opponent | 3% | |
Snake | Chokes opponent | 2% | |
Sonic | Knees opponent | 3% | |
Squirtle | Headbutts opponent | 2% | |
Toon Link | Hits opponent with the hilt of his sword | 2% | |
Wario | Pokes opponent in the gut with his finger | 2% | |
Wolf | Kicks opponent | 1% | |
Yoshi | Bites down on opponent | 2% | |
Zelda | Zaps opponent with magic | 3% | |
Zero Suit Samus | Knees opponent | 2% |
* Can miss during certain frames of Bowser's struggling animation.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |