Falco (SSBM)/Neutral special: Difference between revisions
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|ks=100 | |ks=100 | ||
|fkv=101 | |fkv=101 | ||
|r= | |r=300 | ||
|bn=0 | |bn=0 | ||
|zpos=- | |zpos=-200 | ||
|clang=0 | |clang=0 | ||
|rebound=0 | |rebound=0 | ||
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Revision as of 13:57, March 21, 2014
Overview
Compared to Fox's Blaster, Falco's version is slower but causes the opponent to flinch like Fox's Blaster in the original Smash Bros. Because the lasers cause the opponent to flinch, they are extremely useful for disrupting their approach and camping. Falco can short hop laser while approaching to avoid lag. If he is close enough, the laser can stun the opponent so that Falco can follow up with a grab or a move like a shine, up tilt, or even an forward smash.
Hitboxes
Timing
Ground
First loop frame | 7 |
---|---|
Repeat window | 15-28 |
Shot | 23 |
Last loop frame | 30 |
Animation length | 57 |
Air
First loop frame | 4 |
---|---|
Repeat window | 5-16 |
Shot | 13 |
Last loop frame | 20 |
Animation length | 42 |
Lag time |
Loop point |
Continuable |
Prop event |
Properties
Shot lifetime | 99 frames |
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Similar Moves
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