Project M

King Dedede (PM): Difference between revisions

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(→‎Moveset: added damages and descriptions to most attacks)
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|-
|-
!Neutral attack
!Neutral attack
| || ||
| ||First hit 6%, Second hit 5%, Following hits 2% each||Hits his opponent with two quick swipes of his hammer, then sticks it out in front of him and spins it.
|-
|-
!Forward tilt
!Forward tilt
| || ||
| ||12% ||Extends his hammer forward and spins it quickly.
|-
|-
!Up tilt
!Up tilt
| || ||
| ||12% ||Sets his hammer down and quickly jumps upwards while headbutting.
|-
|-
!Down tilt
!Down tilt
| || ||
| ||10% ||Does a sweeping kick low to the ground.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| || ||
| ||16% ||Trips and falls over forwards.
|-
|-
!Forward smash
!Forward smash
| || ||
| ||24% uncharged, 32% charged (sweetspot); 16% uncharged, 21% charged (sourspot); 5% (target is grabbing a ledge)  ||Raises his hammer over his head and swings it in front of him. Creates a larger hitbox on impact with the ground than in ''Brawl''. If the hammer comes into contact with a ledge that a character is grabbing, that character will be [[meteor smash]]ed.
|-
|-
!Up smash
!Up smash
| || ||
| ||22% uncharged, 30% charged ||Pulls his hammer back then swings it vertically over his head. Does significantly more damage than in ''Brawl''.
|-
|-
!Down smash
!Down smash
| || ||
| ||15% uncharged, 21% charged ||Swings his hammer near the ground on both sides of him.
|-
|-
!Neutral aerial
!Neutral aerial
| || ||
| ||12% first hit, 7% second hit ||Extends his arms and legs and attacks with his stomach. His limbs produce a second, weaker hitbox soon after.
|-
|-
!Forward aerial
!Forward aerial
| || ||
| ||15% ||Pulls his hammer back slightly then swings it in front of him upwards. Has a larger hitbox than in "Brawl".
|-
|-
!Back aerial
!Back aerial
| || ||
| ||13% initial hitbox, 9% subsequent hitbox ||Extends a foot backward. Is a [[sex kick]].
|-
|-
!Up aerial
!Up aerial
| || ||
| ||12% ||Spins his hammer above his head.
|-
|-
!Down aerial
!Down aerial
| || ||
| ||2% each for the first six hits, 5% for the final hit, 17% if all hits connect ||Extends his hammer below him and spins it.
<!--Grab aerial-->
<!--Grab aerial-->
<!--Glide attack-->
<!--Glide attack-->
|-
|-
!Grab
!Grab
| ||&mdash;||
| ||&mdash;||Grabs the opponent.
|-
|-
!Pummel
!Pummel
| || ||
| ||3% per pummel ||Lays his hammer down and headbutts the opponent.
|-
|-
!Forward throw
!Forward throw
| || ||
| ||14% ||Hits the opponent with his hammer. Does 2% less damage than in "Brawl".
|-
|-
!Back throw
!Back throw
| || ||
| ||15% ||Pushes the opponent behind him, then hits them with his hammer. Does 1% less than in "Brawl".
|-
|-
!Up throw
!Up throw
| || ||
| ||9% ||Thrusts both his hands upwards, hitting the opponent.
|-
|-
!Down throw
!Down throw
| || ||
| ||8% ||Slams the opponent into the ground and sits on them. Unlike "Brawl", the opponent always falls over, and therefore can not be instantly grabbed again.
|-
|-
!Floor attack (front)
!Floor attack (front)
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|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
| ||8% ||Pulls himself up slightly, then heaves himself onto the stage while kicking in front of him.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
| ||10% ||Pulls himself slowly onto the stage, then quickly swings his hammer over his head in front of him.
|-
|-
!Neutral special
!Neutral special
| || ||
| ||10% upon spitting the opponent out, 9-18% to anybody that is hit by that opponent ||Inhales the opponent, and does damage upon spitting them out. Does collateral damage to anybody hit by the character being spit out, depending on that character's weight.
|-
|-
!Side special
!Side special
| || ||
| ||5% Waddle Dee, 7% Waddle Doo, 22% Gordo ||Pulls one of his minions out of his sleeve and throws them forward. Unlike "Brawl", the minion can be thrown in three different trajectories, much like {{SSBB|Snake}}'s hand grenades. The Gordos also deal 1% less damage.
|-
|-
!Up special
!Up special
| || ||
| ||6% while he is traveling upwards, 15% when he is traveling downwards ||Jumps extremely high and comes crashing down. Unlike "Brawl", if the move is cancelled and he falls to the ground, he will get up instantly instead of fumbling around, making it safer to cancel the move.
|-
|-
!Down special
!Down special
| || ||
| ||11-30% ||Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs.
|-
|-
!Final Smash
!Final Smash
| || ||
| ||varies ||Whistles, and then dances for ten seconds while Waddle Dees, Waddle Doos, and Gordoes move about the stage. During these ten seconds, he is invincible.
|}
|}



Revision as of 15:14, November 27, 2013

Stub.png
For the unmodded version of King Dedede, see King Dedede (SSBB).
King Dedede
in Project M and Project+
King Dedede SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
King Dedede (SSBB)

King Dedede (listed simply as Dedede on the character select screen) is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

King Dedede gained both buffs and nerfs from Brawl to PM, but was slightly nerfed overall.

  • Buff Neutral attack combo now links properly, with the infinite hitting significantly faster.
  • Buff Forward and up smashes have larger range, and the tip of the forward smash meteor smashes characters who are holding onto ledges.
  • Buff Forward aerial is now a full hammer sweep from below. It covers a longer range and does more damage then the previous forward aerial.
  • Buff Jet Hammer applies a momentum boost on swinging based on the level of charge. Dedede also gains light armor while charging. The hammer also comes out slightly more quickly.
  • Nerf Has three midair jumps, rather than four.
  • Nerf Forward smash has slightly slower startup.
  • Nerf Up aerial now is just a single hit of 12% damage, instead of multiple hits of up to 19% damage.
  • Change Down smash now sends opponents behind Dedede.
  • Change Forward and back throws have been slightly balanced each other on damage.
  • Change Down throw sends opponents at a more downward angle towards the floor, removing chain throws, but allowing for deadly tech chases.
  • Change Super Dedede Jump no longer has super armor on the move, but has a hitbox during the initial jump and has medium armor throughout the rising portion. Cancelling the move will negate his momentum.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack First hit 6%, Second hit 5%, Following hits 2% each Hits his opponent with two quick swipes of his hammer, then sticks it out in front of him and spins it.
Forward tilt 12% Extends his hammer forward and spins it quickly.
Up tilt 12% Sets his hammer down and quickly jumps upwards while headbutting.
Down tilt 10% Does a sweeping kick low to the ground.
Dash attack 16% Trips and falls over forwards.
Forward smash 24% uncharged, 32% charged (sweetspot); 16% uncharged, 21% charged (sourspot); 5% (target is grabbing a ledge) Raises his hammer over his head and swings it in front of him. Creates a larger hitbox on impact with the ground than in Brawl. If the hammer comes into contact with a ledge that a character is grabbing, that character will be meteor smashed.
Up smash 22% uncharged, 30% charged Pulls his hammer back then swings it vertically over his head. Does significantly more damage than in Brawl.
Down smash 15% uncharged, 21% charged Swings his hammer near the ground on both sides of him.
Neutral aerial 12% first hit, 7% second hit Extends his arms and legs and attacks with his stomach. His limbs produce a second, weaker hitbox soon after.
Forward aerial 15% Pulls his hammer back slightly then swings it in front of him upwards. Has a larger hitbox than in "Brawl".
Back aerial 13% initial hitbox, 9% subsequent hitbox Extends a foot backward. Is a sex kick.
Up aerial 12% Spins his hammer above his head.
Down aerial 2% each for the first six hits, 5% for the final hit, 17% if all hits connect Extends his hammer below him and spins it.
Grab Grabs the opponent.
Pummel 3% per pummel Lays his hammer down and headbutts the opponent.
Forward throw 14% Hits the opponent with his hammer. Does 2% less damage than in "Brawl".
Back throw 15% Pushes the opponent behind him, then hits them with his hammer. Does 1% less than in "Brawl".
Up throw 9% Thrusts both his hands upwards, hitting the opponent.
Down throw 8% Slams the opponent into the ground and sits on them. Unlike "Brawl", the opponent always falls over, and therefore can not be instantly grabbed again.
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8% Pulls himself up slightly, then heaves himself onto the stage while kicking in front of him.
Edge attack (slow) 10% Pulls himself slowly onto the stage, then quickly swings his hammer over his head in front of him.
Neutral special 10% upon spitting the opponent out, 9-18% to anybody that is hit by that opponent Inhales the opponent, and does damage upon spitting them out. Does collateral damage to anybody hit by the character being spit out, depending on that character's weight.
Side special 5% Waddle Dee, 7% Waddle Doo, 22% Gordo Pulls one of his minions out of his sleeve and throws them forward. Unlike "Brawl", the minion can be thrown in three different trajectories, much like Snake's hand grenades. The Gordos also deal 1% less damage.
Up special 6% while he is traveling upwards, 15% when he is traveling downwards Jumps extremely high and comes crashing down. Unlike "Brawl", if the move is cancelled and he falls to the ground, he will get up instantly instead of fumbling around, making it safer to cancel the move.
Down special 11-30% Raises his hammer above his head, and it opens up to create a jet of white flame. The longer the move is held, the more damage, knockback, and directional boost to Dedede occurs.
Final Smash varies Whistles, and then dances for ten seconds while Waddle Dees, Waddle Doos, and Gordoes move about the stage. During these ten seconds, he is invincible.

In competitive play

Notable players

External links