Super Smash Bros. Melee

Dr. Mario (SSBM)/Forward smash: Difference between revisions

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(will be going through all these and changing from calculated units to pre-scale units, then have the template itself do the calculation)
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=0
|bn=0
|ypos=10.0
|ypos=2500
|zpos=8.8
|zpos=2200
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=2.0
|r=500
|bn=6
|bn=6
|effect=Electric
|effect=Electric
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=2.0
|r=500
|bn=29
|bn=29
|effect=Electric
|effect=Electric
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=0
|bn=0
|ypos=7.6
|ypos=1900
|zpos=9.6
|zpos=2400
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=2.0
|r=500
|bn=6
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|effect=Electric
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|ks=97
|ks=97
|fkv=0
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|r=2.0
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|ks=97
|ks=97
|fkv=0
|fkv=0
|r=3.6
|r=900
|bn=0
|bn=0
|ypos=4.4
|ypos=1100
|zpos=9.2
|zpos=2300
|effect=Electric
|effect=Electric
|slvl=L
|slvl=L
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|ks=97
|ks=97
|fkv=0
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|r=2.0
|r=500
|bn=6
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|effect=Electric
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|ks=97
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|effect=Electric

Revision as of 12:14, March 21, 2014

Overview

The hitbox of Dr. Mario's f-smash.

Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a combo finisher. However, its short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 20% 0 Sakurai angle 30 97 0 3.5154 0 0.0 9.765 8.5932 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 20% 0 Sakurai angle 30 97 0 1.953 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 20% 0 Sakurai angle 30 97 0 1.953 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled side
0 0 19% 0 Sakurai angle 30 97 0 3.5154 0 0.0 7.4214 9.3744 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 19% 0 Sakurai angle 30 97 0 1.953 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 19% 0 Sakurai angle 30 97 0 1.953 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled down
0 0 18% 0 Sakurai angle 30 97 0 3.5154 0 0.0 4.2966 8.9838 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 18% 0 Sakurai angle 30 97 0 1.953 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 18% 0 Sakurai angle 30 97 0 1.953 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing

Charge interval 5-6
Hitboxes 12-16
Animation length 41
Interruptible 42