Dr. Mario (SSBM)/Forward smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Overview) |
(will be going through all these and changing from calculated units to pre-scale units, then have the template itself do the calculation) |
||
Line 17: | Line 17: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=0 | |bn=0 | ||
|ypos= | |ypos=2500 | ||
|zpos= | |zpos=2200 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 32: | Line 32: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=6 | |bn=6 | ||
|effect=Electric | |effect=Electric | ||
Line 45: | Line 45: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=29 | |bn=29 | ||
|effect=Electric | |effect=Electric | ||
Line 59: | Line 59: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=0 | |bn=0 | ||
|ypos= | |ypos=1900 | ||
|zpos= | |zpos=2400 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 74: | Line 74: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=6 | |bn=6 | ||
|effect=Electric | |effect=Electric | ||
Line 87: | Line 87: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=29 | |bn=29 | ||
|effect=Electric | |effect=Electric | ||
Line 101: | Line 101: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=900 | ||
|bn=0 | |bn=0 | ||
|ypos= | |ypos=1100 | ||
|zpos= | |zpos=2300 | ||
|effect=Electric | |effect=Electric | ||
|slvl=L | |slvl=L | ||
Line 116: | Line 116: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=6 | |bn=6 | ||
|effect=Electric | |effect=Electric | ||
Line 129: | Line 129: | ||
|ks=97 | |ks=97 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=500 | ||
|bn=29 | |bn=29 | ||
|effect=Electric | |effect=Electric |
Revision as of 12:14, March 21, 2014
Overview
Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. It is also usable as a combo finisher. However, its short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.
Hitboxes
Timing
Charge interval | 5-6 |
---|---|
Hitboxes | 12-16 |
Animation length | 41 |
Interruptible | 42 |
Lag time |
Charge interval |
Hitbox |
Gallery
|