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Throw: Difference between revisions

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(I'm 94% sure that weight-based throws aren't a thing in SSB64)
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==Appearances==
==Appearances==
===In ''[[Super Smash Bros.]]''===
===In ''[[Super Smash Bros.]]''===
Throws in Super Smash Bros. are usually attacks of high [[knockback]]. However, throws often have low knockback scaling, and as such are poor KO moves. Because of this, they are often followed up with edgeguarding techniques. The main exception to this is Captain Falcon and Jigglypuff, whose forward throws are both used for combos and have very little knockback.
Throws in Super Smash Bros. are usually attacks of high [[knockback]]. However, throws often have low knockback scaling, and as such are poor KO moves. Because of this, they are often followed up with edgeguarding techniques. The main exception to this is {{SSB|Captain Falcon}} and {{SSB|Jigglypuff}}, whose forward throws are both used for combos and have very little knockback growth.


===In ''[[Super Smash Bros. Melee]]''===
===In ''[[Super Smash Bros. Melee]]''===


In'' Melee'', by contrast, throws are rarely powerful attacks (with a few exceptions, such as [[Ness (SSBM)|Ness]]' [[back throw]] and [[Mewtwo]]'s back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s).
In'' Melee'', by contrast, throws are rarely powerful attacks (with a few exceptions, such as {{SSBM|Ness}}' [[back throw]] and {{SSBM|Mewtwo}}'s back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s).


===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===


In ''Brawl'', there are even fewer powerful throws than in Melee. For example, [[Peach]]'s [[forward throw]] no longer has KO potential (although her forward throw can KO opponents above 161% if used near the ledge). A couple of throws have still retained their power, such as [[Ness (SSBB)|Ness]]' [[back throw]]. Like in Melee, many throws can be followed up with other attacks, and chaingrabs are still fairly frequent (such as [[Falco (SSBB)|Falco]] and [[King Dedede (SSBB)|King Dedede]]'s down throw combos).
In ''Brawl'', there are even fewer powerful throws than in Melee. For example, {{SSBB|Peach}}'s [[forward throw]] no longer has reliable KO potential (although her forward throw can KO opponents above 161% if used near the ledge). A couple of throws have still retained their power, such as {{SSBB|Ness}}' [[back throw]]. Like in ''Melee'', many throws can be followed up with other attacks, and chaingrabs are still fairly frequent (such as {{SSBB|Falco}} and {{SSBB|King Dedede}}'s down throw combos).


==Types==
==Types==

Revision as of 16:24, November 13, 2013

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Ness's forward throw in Super Smash Bros.
Fox's back throw in Melee.
This page is about throws performed from a grab. For information about throwing items, see this page

A throw is an attack, performed while a character grabs the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws.

A general rule of throws is that the characters that rely on supernatural powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.

Beginning in Melee, some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast).

Appearances

In Super Smash Bros.

Throws in Super Smash Bros. are usually attacks of high knockback. However, throws often have low knockback scaling, and as such are poor KO moves. Because of this, they are often followed up with edgeguarding techniques. The main exception to this is Captain Falcon and Jigglypuff, whose forward throws are both used for combos and have very little knockback growth.

In Super Smash Bros. Melee

In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as Ness' back throw and Mewtwo's back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to combo into subsequent attacks, including grab (repeated use of throw to grab combos are known as chain grabs).

In Super Smash Bros. Brawl

In Brawl, there are even fewer powerful throws than in Melee. For example, Peach's forward throw no longer has reliable KO potential (although her forward throw can KO opponents above 161% if used near the ledge). A couple of throws have still retained their power, such as Ness' back throw. Like in Melee, many throws can be followed up with other attacks, and chaingrabs are still fairly frequent (such as Falco and King Dedede's down throw combos).

Types

See also