Fox (SSBM)/Neutral special: Difference between revisions
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(dang I actually might not have all the info for this or its clone yet) |
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[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | [[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]] | ||
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | [[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]] | ||
Fox's '''[[Blaster]]''' can fire red lasers at opponents | Fox's '''[[Blaster]]''' can fire red lasers at opponents. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]]. | ||
{{ | ==Hitboxes== | ||
{{MeleeHitboxTableHeader|special=y}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=0 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1.2 | |||
|bn=0 | |||
|zpos=-0.8 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=1 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1.2 | |||
|bn=0 | |||
|zpos=-3.732 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=2 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1.2 | |||
|bn=0 | |||
|zpos=-6.664 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
{{MeleeSpecialHitboxTableRow | |||
|id=3 | |||
|damage=3% | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=1.6 | |||
|bn=0 | |||
|zpos=-14.4 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=Punch | |||
|blockable=1 | |||
|reflectable=1 | |||
|absorbable=1 | |||
|specialraw=10fdd000 | |||
}} | |||
|} | |||
=== | ==Timing== | ||
===Ground=== | |||
{|class="wikitable" | |||
!First loop frame | |||
|7 | |||
|- | |||
!Repeat window | |||
|4-16 | |||
|- | |||
!Shot | |||
|12 | |||
|- | |||
!Last loop frame | |||
|16 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=24|s=LagLoopE}} | |||
|- | |||
{{FrameStrip|t=Blank|c=3}}{{FrameStrip|t=Continuable|c=3|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=24|s=BlankLoopE}} | |||
|} | |||
===Air=== | |||
{|class="wikitable" | |||
!First loop frame | |||
|4 | |||
|- | |||
!Repeat window | |||
|4-14 | |||
|- | |||
!Shot | |||
|10 | |||
|- | |||
!Last loop frame | |||
|14 | |||
|- | |||
!Animation length | |||
|36 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4|e=LagLoopS}}{{FrameStrip|t=Lag|c=5|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=22|s=LagLoopE}} | |||
|- | |||
{{FrameStrip|t=Blank|c=4|e=ContinuableLoopS}}{{FrameStrip|t=Continuable|c=10|s=ContinuableLoopE|e=ContinuableLoopS}}{{FrameStrip|t=Blank|c=22|s=BlankLoopE}} | |||
|} | |||
{{FrameIconLegend|lag=y|loop=y|continuable=y|prop=y}} | |||
==Properties== | |||
{|class="wikitable" | |||
!Shot lifetime | |||
|34 frames | |||
|} | |||
==Similar moves== | ==Similar moves== | ||
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[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
Revision as of 19:17, October 28, 2013
Overview
Fox's Blaster can fire red lasers at opponents. The effects of the shots have changed from the original Super Smash Bros., having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no hitstun or ability to flinch opponents, making it unable to stop approaches. However, players can still make use of its long range to camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Other similar techniques include short hop double laser, ledgehopped double laser, and wavelanded laser.
Hitboxes
Timing
Ground
First loop frame | 7 |
---|---|
Repeat window | 4-16 |
Shot | 12 |
Last loop frame | 16 |
Animation length | 40 |
Air
First loop frame | 4 |
---|---|
Repeat window | 4-14 |
Shot | 10 |
Last loop frame | 14 |
Animation length | 36 |
Lag time |
Loop point |
Continuable |
Prop event |
Properties
Shot lifetime | 34 frames |
---|
Similar moves