Super Smash Bros. Melee

Fox (SSBM)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. It has very high knockback and is a great vertical finisher, plus it can be combo'd into from moves such as a {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. It is possible to [[SDI]] out of it, though this isn't easy.
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. It has very high knockback and is a great vertical finisher, plus it can be combo'd into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. It is possible to [[SDI]] out of it, though this isn't easy.


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


===Attack data===
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{MeleeHitboxTableRow
|id=0
|damage=5%
|angle=92
|bk=0
|ks=120
|fkv=134
|r=4.4
|bn=18
|zpos=-3.2
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=1
|damage=5%
|angle=92
|bk=0
|ks=120
|fkv=134
|r=4.4
|bn=18
|zpos=-5.6
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{MeleeHitboxTableRow
|id=2
|damage=5%
|angle=92
|bk=0
|ks=120
|fkv=134
|r=4.4
|bn=4
|zpos=-5.6
|effect=Normal
|slvl=L
|sfx=Punch
}}
{{HitboxTableTitle|Hit 2|19}}
{{MeleeHitboxTableRow
|id=0
|damage=13%
|angle=85
|bk=40
|ks=116
|fkv=0
|r=3.748
|bn=13
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=13%
|angle=85
|bk=40
|ks=116
|fkv=0
|r=5.0
|bn=15
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=13%
|angle=85
|bk=40
|ks=116
|fkv=0
|r=5.0
|bn=4
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Animation length
!Initial autocancel
|39
|1-7
|-
!Hit 1
|8-9
|-
!Hit 2
|11-14
|-
|-
!Hits on frames
!Ending autocancel
|8-9, 11-14
|26-
|-
|-
!IASA frames
!Interruptible
|36
|36
|-
|-
!Autocancel frames
!Animation length
|Before 7, after 26
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=19}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Autocancel|c=7}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=14}}
|}
|}


===Landing lag===
===Landing lag===
Line 46: Line 138:
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}}
|}
|}


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
Line 56: Line 147:


[[Category:Fox (SSBM)]]
[[Category:Fox (SSBM)]]
[[Category:Normal attacks]]
[[Category:Up aerials]]
[[Category:Up aerials]]

Revision as of 17:47, October 28, 2013

Overview

The hitbox of Fox's uair.

Sometimes called the McCloud Flip, Fox whips his tail up and kicks immediately after. It has very high knockback and is a great vertical finisher, plus it can be combo'd into from moves such as an up throw. This, along with up smash, gives Fox an advantage against light, floaty characters such as Jigglypuff. It is possible to SDI out of it, though this isn't easy.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0 AngleIcon92.png 0 120 134 0.0171864 18 0.0 0.0 -0.0124992 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 5% 0 AngleIcon92.png 0 120 134 0.0171864 18 0.0 0.0 -0.0218736 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 5% 0 AngleIcon92.png 0 120 134 0.0171864 4 0.0 0.0 -0.0218736 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Hit 2
0 0 13% 0 AngleIcon85.png 40 116 0 0.014639688 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 13% 0 AngleIcon85.png 40 116 0 0.01953 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 13% 0 AngleIcon85.png 40 116 0 0.01953 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-7
Hit 1 8-9
Hit 2 11-14
Ending autocancel 26-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
L-cancelled animation length 9