Super Smash Bros. Melee

Fox (SSBM)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]]
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]]
Fox does a fast kick flip, doing 16% damage. It can also hit behind him with his foot, though this does extremely weaker knockback. Fox's up smash is considered to be the best up smash in the game by far. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful uncharged up smash in the game behind {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}. What makes Fox's up smash truly frightening, is Fox's multitude of options to [[combo]] into it. [[Waveshining]] combos directly into an up smash and Fox's fast [[dashing]] speed allows him to do a running, jump-canceled up smash to followup [[L-cancel]]led {{mvsub|Fox|SSBM|neutral aerial}}s and {{mvsub|Fox|SSBM|back aerial}}s. Against [[fastfaller]]s, an uncharged up smash is often used as a followup to an {{mvsub|Fox|SSBM|up throw}} at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw.
Fox does a fast kick flip. It can also hit behind him with his foot, though this does extremely weaker knockback. Fox's up smash is considered to be the best up smash in the game by far. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful uncharged up smash in the game behind {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}. What makes Fox's up smash truly frightening, is Fox's multitude of options to [[combo]] into it. [[Waveshining]] combos directly into an up smash and Fox's fast [[dashing]] speed allows him to do a running, jump-canceled up smash to followup [[L-cancel]]led {{mvsub|Fox|SSBM|neutral aerial}}s and {{mvsub|Fox|SSBM|back aerial}}s. Against [[fastfaller]]s, an uncharged up smash is often used as a followup to an {{mvsub|Fox|SSBM|up throw}} at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw.


During the first few frames, Fox's head (but not his snout) will be [[intangible]].
During the first few frames, Fox's head (but not his snout) will be [[intangible]].

Revision as of 14:50, October 26, 2013

Overview

The hitbox of Fox's up smash.

Fox does a fast kick flip. It can also hit behind him with his foot, though this does extremely weaker knockback. Fox's up smash is considered to be the best up smash in the game by far. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful uncharged up smash in the game behind Pikachu's. What makes Fox's up smash truly frightening, is Fox's multitude of options to combo into it. Waveshining combos directly into an up smash and Fox's fast dashing speed allows him to do a running, jump-canceled up smash to followup L-cancelled neutral aerials and back aerials. Against fastfallers, an uncharged up smash is often used as a followup to an up throw at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw.

During the first few frames, Fox's head (but not his snout) will be intangible.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 Template:DamageWhenCharged 0 AngleIcon80.png 30 112 0 0.013311648 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 Template:DamageWhenCharged 0 AngleIcon80.png 30 112 0 0.018623808 13 0.009311904 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 Template:DamageWhenCharged 0 Sakurai angle 10 100 0 0.013311648 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 Template:DamageWhenCharged 0 Sakurai angle 10 100 0 0.01531152 13 0.009311904 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Head (not snout) intangible 1-9
Charges between 2-3
Clean hit 7-9
Late hit 10-17
Animation length 41
Interruptible 49