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| ==[[Yoshi (SSB)]] [[Yoshi (SSB)#Attributes|Attributes]] rewrite==
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| Comments appreciated.
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| [[File:Yoshistoryending.jpg|thumb|250px|Yoshi's ending picture in Super Smash Bros.]]
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| Yoshi is a surprisingly heavy character (third heaviest character in ''Smash 64''), yet is relatively quick, with the fastest [[air speed]] in the game, plus a moderately fast [[dashing]] speed and fast [[walking]] speed to compliment this. He has an average [[falling speed]] and [[fast falling]] speed. Unlike other characters, Yoshi's [[shield]] is not an energy bubble, but a Yoshi egg, which lasts slightly longer than other shields and is also immune to [[shield stabbing]] due to covering his whole body and not shrinking (rather, it becomes darker to indicate how close it is to breaking). However, it takes slightly longer to get out of than other shields, plus Yoshi has a rather sluggish [[roll]], limiting his [[OoS]] options (though he can [[jump]] out of his shield, unlike in ''Melee'' and ''Brawl''). Yoshi lacks a third jump, but his [[double jump]] is very large and also gives him a special type of [[launch resistance]] during most of the animation. The unique properties of his double jump allow him to "[[double jump cancel counter]]", which enables him to escape combos and counterattack.
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| Yoshi doesn't have many KO moves, though he has some fairly powerful moves, such as his {{mvsub|Yoshi|SSB|forward smash}} and {{mvsub|Yoshi|SSB|forward aerial}} (the latter of which can [[meteor smash]]). He has some effective [[combo]] moves, such as his {{mvsub|Yoshi|SSB|forward tilt}} and {{mvsub|Yoshi|SSB|up tilt}}. The former has high [[hitstun]] and can easily combo into a forward aerial at mid percentages. The latter hits opponents vertically with [[set knockback]], allowing it to easily lead into aerials such as {{mvsub|Yoshi|SSB|back aerial}} and {{mvsub|Yoshi|SSB|up aerial}}. This is also an effective KO setup at higher percentages. His up tilt can also [[juggle]] [[fastfaller]]s at low percentages, which can also be done in conjunction with an up aerial. Yoshi's {{mvsub|Yoshi|SSB|down tilt}} also has set knockback, and sends opponents on a [[semi-spike]] trajectory, making it a useful [[edgeguarding]] move. Yoshi can use a well-known glitch-tactic called [[double jump cancel]], allowing him to use aerials quicker and combo with aerials more reliably. It's especially effective with his {{mvsub|Yoshi|SSB|down aerial}}, which can rack up a huge amount of damage (maximum of 56%) somewhat quickly. Yoshi can [[parry]] by using his shield at a perfect moment (within 4 [[frame]]s of being hit) and can then hit the opponent immediately. In high level play, Yoshi is known for being able to break shields quickly using his [[Z-cancel]]led {{mvsub|Yoshi|SSB|neutral aerial}} while using DJC. This is known as a [[shield break combo]]. His DJC'd down aerial can also break a shield if used correctly.
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| Yoshi also has a [[projectile]] in his [[up special move]], [[Egg Throw]]. It is difficult to control, however, due to the arc that it travels in, and it is too slow and short-ranged to be as effective as some of the other projectiles in the game. The explosion does have good range and power, though.
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| Yoshi has a number of weaknesses, however. He has a lot of trouble dealing with [[pressure]], especially from characters tiered higher than him. While his [[recovery]] can travel a decent distance due to his very high air speed, getting hit out of his double jump basically leaves him helpless, as he lacks a third jump to use. Even weak projectiles such as {{SSB|Fox}}'s [[Blaster]] can cause Yoshi to lose his third jump. Yoshi's [[grab]] is possibly the worst in the game due to being slow and laggy, as well as lacking [[range]] compared to other ranged grabs ({{SSB|Link}} and {{SSB|Samus}}'s grabs). Yoshi is also fairly vulnerable to some combos due to his above average size and [[weight]]. In addition to this, his reliable [[approach]] options lack range, giving him large trouble dealing with moves like {{SSB|Kirby}}'s {{mvsub|Kirby|SSB|up tilt}} and {{SSB|Ness}}'s {{mvsub|Ness|SSB|down smash}} while approaching.
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| Yoshi has very average [[matchup]]s overall. Against characters tiered higher than him, he is heavily countered by {{SSB|Pikachu}} and {{SSB|Kirby}}, and also has trouble against {{SSB|Captain Falcon}} and {{SSB|Fox}}. Overall, Yoshi does well against the lower tiers and poorly against the higher tiers, granting him a spot around the very middle of the [[tier list]]. What sets Yoshi apart is that his unique characteristics and the overall lack of high level Yoshi players makes him a unique matchup for any character.
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