Super Smash Bros. Brawl

Meta Knight (SSBB)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage ea...)
 
Line 2: Line 2:


==Overview==
==Overview==
Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to {{SSBB|Kirby}}'s {{mvsub|Kirby|SSBB|down throw}}, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} or {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}, as well as various others depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move.
Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to {{SSBB|Kirby}}'s {{mvsub|Kirby|SSBB|down throw}}, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a {{mvsub|Meta Knight|SSBB|dash attack}} or [[short hop]]ped {{mvsub|Meta Knight|SSBB|neutral aerial}} to start [[combo]]s at lower percentages, or at higher percentages when near the [[edge]], a short hopped {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}}. There are various other possible followups depending on the opponent's [[DI]]. Against [[fastfaller]]s at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-[[tech-chasing]] move.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 07:35, October 13, 2013

Overview

Meta Knight stomps the opponent nine times, then slams on top of them, knocking them horizontally with weak knockback. The stomps deal 1% damage each, and the slam deals 2% damage, for a total of 11%. This throw has a similar animation to Kirby's down throw, but Meta Knight's deals 1% less damage, produces horizontal knockback instead of vertical, and the stomps are performed slower. Meta Knight's down throw can be followed up with moves such as a dash attack or short hopped neutral aerial to start combos at lower percentages, or at higher percentages when near the edge, a short hopped Shuttle Loop. There are various other possible followups depending on the opponent's DI. Against fastfallers at low percentages, it can even lead into a regrab. In some situations, the move works as a pseudo-tech-chasing move.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.