Power Suit Piece: Difference between revisions
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One can hold the [[shield]] button to start a match as {{SSBB|Zero Suit Samus}}. When one does this, Samus' [[On-Screen Appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. Pressing "up, down, up" very rapidly on the [[D-Pad]] (while playing as normal Samus) also drops these projectiles. | One can hold the [[shield]] button to start a match as {{SSBB|Zero Suit Samus}}. When one does this, Samus' [[On-Screen Appearance]] is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. Pressing "up, down, up" very rapidly on the [[D-Pad]] (while playing as normal Samus) also drops these projectiles. | ||
The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector#Falco|Reflector]]. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if | The Power Suit Pieces are considered to be useful [[projectile]]s in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick [[glide toss]], that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid [[approach]] option that covers Zero Suit Samus while she can [[short hop]] and [[space]] with a forward or back aerial. However, there are ways to deal with the pieces, such as {{SSBB|Falco}}'s [[Reflector#Falco|Reflector]]. Characters with quick [[air dodge]]s such as {{SSBB|Meta Knight}} can also grab them relatively easily if they see it coming, and if the opponent is a character with a good glide toss like {{SSBB|Donkey Kong}}, they can use it to their advantage as well. | ||
==Damage== | ==Damage== |
Revision as of 09:47, September 1, 2013
Power Suit Pieces are the pieces of Samus' armor that fall after she performs her Final Smash. After Samus performs her Final Smash, the Zero Laser, her suit is depleted and falls off of her in three pieces. Any player can then pick up and throw the pieces of her Power Suit. Each piece, when thrown, has much knockback and does 12% damage (depending on strength of throw).
One can hold the shield button to start a match as Zero Suit Samus. When one does this, Samus' On-Screen Appearance is replaced with her suit dismantle animation, which will also produce Power Suit Pieces. Pressing "up, down, up" very rapidly on the D-Pad (while playing as normal Samus) also drops these projectiles.
The Power Suit Pieces are considered to be useful projectiles in competitive play, and players will usually try to keep one on the screen for repeated use. The pieces can be thrown rather far, which is further supported by Zero Suit Samus's quick glide toss, that also covers a moderately large distance. The pieces also have decent knockback (very high for a projectile - they even have some KO power against offstage opponents). Glide tossing a piece while throwing it up is considered a solid approach option that covers Zero Suit Samus while she can short hop and space with a forward or back aerial. However, there are ways to deal with the pieces, such as Falco's Reflector. Characters with quick air dodges such as Meta Knight can also grab them relatively easily if they see it coming, and if the opponent is a character with a good glide toss like Donkey Kong, they can use it to their advantage as well.
Damage
Action | Brawl |
---|---|
Throw | 9% |
Up tilt throw | 9% |
Forward tilt throw | 10% |
Down tilt throw | 9% |
Dash attack throw | 11% |
Forward smash throw | 11% |
Up smash throw | 9% |
Down smash throw | 11% |
Air throw | 10% |
Air Drop | 9% |
Air forward tilt throw | 9% |
Air up tilt throw | 9% |
Air down tilt throw | 9% |
Air forward smash throw | 9% |
Air up smash throw | 9% |
Air down smash throw | 10% |
Trivia
- When fighting against Samus in Classic Mode, if she uses her Final Smash, it will generate giant Power Suit Pieces. They return to the normal size after player picks it up.
- The three power suit pieces all come from her right arm (the shoulder part, the forearm, and the arm cannon).
External Links
Items in Super Smash Bros. Brawl | |
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Normal | Assist Trophy · Banana Peel · Beam Sword · Blast Box · Bob-omb · Bumper · Bunny Hood · Cracker Launcher · Deku Nut · Dragoon · Fan · Fire Flower · Food · Franklin Badge · Freezie · Golden Hammer · Gooey Bomb · Green Shell · Hammer · Heart Container · Home-Run Bat · Hothead · Lightning Bolt · Lip's Stick · Maxim Tomato · Metal Box · Motion-Sensor Bomb · Mr. Saturn · Pitfall · Poison Mushroom · Poké Ball · Ray Gun · Screw Attack · Smart Bomb · Smash Ball · Smoke Ball · Soccer Ball · Spring · Star Rod · Starman · Super Mushroom · Super Scope · Superspicy Curry · Team Healer · Timer · Unira · Warp Star |
Containers | Barrel · Capsule · Crate · Party Ball · Sandbag · Rolling Crates |
The Subspace Emissary |
Key · Stock Ball · Trophy Stand |
Collectibles | CD · Coins · Sticker · Trophy |
Other | Smash Coins and Bills |