Super Smash Bros. Brawl

Corkscrew: Difference between revisions

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'''Corkscrew''' ({{ja|コークスクリュー}}) is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].
'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.

Revision as of 08:33, January 28, 2013

Corkscrew
Wario corkscrew.jpg
Corkscrew in Brawl.
User Wario
Universe Wario
Article on Super Mario Wiki Corkscrew

Corkscrew (コークスクリュー Kōkusukuryū) is Wario's up special move. It launches him very slightly into the air, less than a fully charged Wario Waft. It can deal up to 19% damage. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can DI out of it and punish him. It is similar in knockback and movement to Samus's Screw Attack and Charizard's Fly. It is usually used as a recovery move, along with Wario Waft and the Wario Bike.

When Wario becomes Wario-Man, this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.


Brawl Manual description

"Attack opponents while rising upward. An excellent recovery move."

Origin

One of Wario's abilities in Wario World was the Corkscrew Conk, where Wario does a Shoulder Charge, then jumps. It gives Wario a horizontal boost to his jumps and can be used to attack.

Trivia

  • Despite the name, Wario's Corkscrew move in Super Smash Bros. Brawl is very different to the Corkscrew Conk. The Corkscrew doesn't require a Shoulder Charge, can be started in midair, has a completely different animation, and ultimately gives Wario more of a vertical boost than a horizontal one.