Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros. Brawl

Autolance: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 14: Line 14:
}}
}}


'''Autolances''' ({{ja|キャタガード}} ''Kyatagādo'', '''Cataguard''') are some of the more powerful enemies in ''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]'' and make their first debut in [[The Battlefield Fortress]] level. They move on treads and use giant lances attached to their frontal armor plates to ram and [[attack]]. Autolances do not [[flinch]] from any attack, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once the head or armor plating has received excessive damage.
'''Autolances''' ({{ja|キャタガード}} ''Kyatagādo'', '''Cataguard''') are some of the more powerful enemies in ''[[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]'' and make their first debut in [[The Battlefield Fortress]] level. They move on treads and use giant lances attached to their frontal armor plates to ram and [[attack]]. Autolances do not [[flinch]] from any attack and are quite resistant to attacks, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once the head or armor plating has received excessive damage.


Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.
Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.

Revision as of 19:26, November 13, 2012

Autolance
Autolance.JPG
An Autolance using its stab attack.
Level(s) appears in The Battlefield Fortress
The Ruins
The Research Facility II
Battleship Halberd Interior
Battleship Halberd Exterior (display room only)
The Subspace Bomb Factory II
Subspace II
The Great Maze
Point worth 1300

Autolances (キャタガード Kyatagādo, Cataguard) are some of the more powerful enemies in The Subspace Emissary and make their first debut in The Battlefield Fortress level. They move on treads and use giant lances attached to their frontal armor plates to ram and attack. Autolances do not flinch from any attack and are quite resistant to attacks, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once the head or armor plating has received excessive damage.

Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.

Name origin

Autolance's name is a combination of the prefix auto- (possibly automotive), being a machine capable of moving by itself, and lance, the weapon it uses to attack. Its appearance seems to based on the helmet of a medieval knight. The -lance part could also come from ambulance, since under the helmet is a siren. Once its helmet is knocked off, an Autolance gains speed, the same way an ambulance speeds to the scene of injury.

Damage taken

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08 ×0.08
Emergency light ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5 ×1.5

Trophy description

The Autolance trophy from Brawl.

An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But.. Autolances aren't Subspace Army emergency vehicles-why would they need an emergency light? Aah, the mystery!