T-pose: Difference between revisions
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{{image|Need images of blind poses in 64 and Melee.}} | {{image|Need images of blind poses in 64 and Melee.}} | ||
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[[File:BetaCaptainFalcon.jpg|left|thumb|A raw file for Captain Falcon's model in ''Brawl''; models are created in this form for ease of editing and animation.]] | [[File:BetaCaptainFalcon.jpg|left|thumb|A raw file for Captain Falcon's model in ''Brawl''; models are created in this form for ease of editing and animation.]] | ||
A '''blind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape. | A '''blind pose''', sometimes known as a '''T-pose''' or '''reference pose''', is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape. | ||
==Description== | |||
When the game is still being developed, character models have to be created before a majority of the other work. Upon creating models, however, textures also have to be given to the model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the body with no obstruction, as well as underneath the arms. | |||
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]] for example has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose. Characters that use model effects for facial expressions (such as {{SSBB|Sonic}}) | The ''Super Smash Bros.'' series is obviously no exception to this rule of programming, and as a result, it is possible to view the raw model files for various characters, allowing one to view these blind poses. | ||
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. [[Yoshi]] for example has his arms straight out in front of him instead of to the side (as does {{SSBB|R.O.B.}}), while {{SSBM|Ganondorf}}'s armour in ''[[Melee]]'' forces him to take on an "A-pose" instead of a T-pose. | |||
Characters that use model effects for facial expressions (such as {{SSBB|Sonic}}) or {{SSBB|Kirby}}) can have their facial expressions to look unusual when forced into their blind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape. | |||
==In gameplay== | |||
[[File:Beastpose.jpeg|thumb|right|A blind pose, as seen in actual gameplay.]] | |||
In theory, blind poses should never be seen in the actual gameplay of the final product, with some exceptions, such as built-in hacking tools, as seen with products such as ''The Sims 2 Body Shop''. In ''Super Smash Bros.'', however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's [[Pikmin Chain]] and Ganondorf's [[Beast Ganon]]; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably. | |||
[[File:BrawlBlindPose.jpg|right|thumb|Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for [[Luigi Cyclone]].]] | |||
Among the common ways to see blind poses, however, is through the use of [[moveset swap]] hacks. While some attacks may work correctly, most that do not force the player's character into a blind pose due to a lack of animations; as moveset swapping is extremely buggy, this can cause many blind poses to appear, along with particularly unusual effects resulting from these. | |||
Other hacks can also result in blind poses as well; hacking Giga Bowser into brawls will cause his losing pose to be the blind pose on the [[results screen]], for example. | |||
Revision as of 22:23, September 29, 2012
A blind pose, sometimes known as a T-pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.
Description
When the game is still being developed, character models have to be created before a majority of the other work. Upon creating models, however, textures also have to be given to the model; in this case, the blind pose acts as the best way to allow the programmer and/or artist to apply textures, as the blind pose allows the viewer to see all sides of the body with no obstruction, as well as underneath the arms.
The Super Smash Bros. series is obviously no exception to this rule of programming, and as a result, it is possible to view the raw model files for various characters, allowing one to view these blind poses.
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. Yoshi for example has his arms straight out in front of him instead of to the side (as does R.O.B.), while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose.
Characters that use model effects for facial expressions (such as Sonic) or Kirby) can have their facial expressions to look unusual when forced into their blind pose. Sonic's eyes, for instance, will always appear closed, while Kirby's mouth will be forced into its standard "o" shape.
In gameplay
In theory, blind poses should never be seen in the actual gameplay of the final product, with some exceptions, such as built-in hacking tools, as seen with products such as The Sims 2 Body Shop. In Super Smash Bros., however, some attacks will cause blind poses to appear for a very short period of time, such as Olimar's Pikmin Chain and Ganondorf's Beast Ganon; seeing these blind poses, however, requires almost perfect timing with the pause button, as well as external help by slowing the game's pace down considerably.
Among the common ways to see blind poses, however, is through the use of moveset swap hacks. While some attacks may work correctly, most that do not force the player's character into a blind pose due to a lack of animations; as moveset swapping is extremely buggy, this can cause many blind poses to appear, along with particularly unusual effects resulting from these.
Other hacks can also result in blind poses as well; hacking Giga Bowser into brawls will cause his losing pose to be the blind pose on the results screen, for example.