Pause: Difference between revisions
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*''[[Super Smash Bros. Melee]]'': [[Image:GCN ZButton.png|25px|link=A button]] | *''[[Super Smash Bros. Melee]]'': [[Image:GCN ZButton.png|25px|link=A button]] | ||
*''[[Super Smash Bros. Brawl]]'': | *''[[Super Smash Bros. Brawl]]'': | ||
**Wii remote sideways: | **Wii remote sideways: [[File:WiiPlusButton.png]] | ||
**Wii remote + nunchuck: | **Wii remote + nunchuck: | ||
**Gamecube controller: [[Image:GCN ZButton.png|25px|link=Z button]] | **Gamecube controller: [[Image:GCN ZButton.png|25px|link=Z button]] |
Revision as of 10:41, March 11, 2012
- This article is about the feature. For the button itself, see Start/Pause Button
When a game is paused, all action on the screen stops, giving players the opportunity to take a break in the middle of a match. However, pausing the game for minor reasons is generally frowned upon as it can disrupt gameplay, though there are, of course, exceptions. Still, pausing can be disabled in the VS mode rules (as it is in tournaments).
In Super Smash Bros. Brawl, game elements (such as Final Smashes or the next character in line during a mid-match character swap) continue to load when the game is paused. This can be abused, such as making events like Co-Op Event 5: The Yoshi Team of 50 easier (by shortening loading time compared to time remaining).
When in the Subspace Emissary, player 2 can not pause the game. Instead, pressing the Start/Pause button causes the character to Space Jump.
Pausing is also possible during a Subspace Emissary cutscene. If the pause button is pressed, the cutscene will temporarily stop, and an option will be displayed at the top-right of the screen to 'skip movie' by pressing the 2 button on the Wii Remote or the A button on a Wii Remote with Nunchuk, Classic Controller or GameCube Controller.
Match Reset
Pausing also allows for players to abandon or quit the match by pressing a certain button combination which varies by game.
- Super Smash Bros.: File:N64 AButton.png+File:N64 BButton.png+File:N64 ZButton.png+File:N64 RButton.png
- Super Smash Bros. Melee: File:GCN AButton.png+File:GCN LButton.png+File:GCN RButton.png+File:GCN StartPauseButton.png
- Super Smash Bros. Brawl:
- Wii remote sideways: +++
- Wii remote + nunchuck: +++
- Gamecube controller: File:GCN AButton.png+File:GCN LButton.png+File:GCN RButton.png+File:GCN StartPauseButton.png
- Classic controller: +++
Additionally, some single player modes in the three games allow players to retry stages within the pause menu, without having to instead go back to the character select screen.
- Super Smash Bros.: File:N64 LButton.png
- Super Smash Bros. Melee: File:GCN ZButton.png
- Super Smash Bros. Brawl:
- Wii remote sideways: File:WiiPlusButton.png
- Wii remote + nunchuck:
- Gamecube controller: File:GCN ZButton.png
- Classic controller:
Camera
Pausing also allows the players to look around by adjusting the camera angle and zooming in. In Super Smash. Bros, tilting the analog stick will make the camera rotate around the current target, limited by angle, but not by solidity. In other words, the camera will stop rotating after a certain angle, but it has no collisions, which means that it can be moved inside walls.
Melee expanded the camera controls further. Pressing L or R will switch targets. Pressing X or Y will zoom in and out, up to a certain point.
In Brawl these controls were further developed, now allowing the player to take snapshots while the game is paused. In addition to Melee's features, the camera can also be panned with the C-Stick, and doesn't need to target on a player. An unrestricted camera hack has also been created to eliminate the camera's restrictions.