Super Smash Bros. Melee

Super wavedash: Difference between revisions

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[[Image:Super_Wave_Dash.gif|right|thumb|Samus's Super Wavedash on Final Destination.]]
[[Image:Super_Wave_Dash.gif|right|thumb|Samus's Super Wavedash on Final Destination.]]


The '''super [[wavedash]]''' is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.  
The '''super wavedash''' is a frame-perfect physics exploit in ''[[Super Smash Bros. Melee]]'' that can only be performed by [[Samus]]. If the player performs it right, they will go a very far distance (about as long as [[Final Destination (SSBM)|Final Destination]]), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.  


==How to SWD==
==How to SWD==


Super wavedash, abbreviated as "SWD," is a very complicated maneuver and takes a lot of practice to pull off. In order to do this, drop a bomb, and as Samus is hitting the ground, immediately hit the opposite direction desired the '''41st [[frame]]''', then hit the direction desired on the '''42nd [[frame]]'''. This will result in Samus sliding across the level, as if in a wavedash, but she will go much farther.
Super wavedash, abbreviated as "SWD," is a very complicated maneuver and takes a lot of practice to pull off. In order to do this, drop a bomb, and as Samus is hitting the ground, immediately hit the opposite direction desired the '''41st [[frame]]''', then hit the direction desired on the '''42nd [[frame]]'''. This will result in Samus sliding across the level, as if in a normal [[wavedash]], but she will go much farther.


It is possible, with better timing to do a SWD falling from the air, but a bit harder since the player does not have the ground to judge your timing as you may fall though the air from different heights.  
It is possible, with better timing to do a SWD falling from the air, but a bit harder since the player does not have the ground to judge your timing as you may fall though the air from different heights.  

Revision as of 11:03, April 12, 2012

Samus's Super Wavedash on Final Destination.

The super wavedash is a frame-perfect physics exploit in Super Smash Bros. Melee that can only be performed by Samus. If the player performs it right, they will go a very far distance (about as long as Final Destination), however, it is important to release the control stick after the player performs the move, otherwise their distance will not be as far. They can also "Bombhop" by pressing the direction they want to go right before the bomb explodes.

How to SWD

Super wavedash, abbreviated as "SWD," is a very complicated maneuver and takes a lot of practice to pull off. In order to do this, drop a bomb, and as Samus is hitting the ground, immediately hit the opposite direction desired the 41st frame, then hit the direction desired on the 42nd frame. This will result in Samus sliding across the level, as if in a normal wavedash, but she will go much farther.

It is possible, with better timing to do a SWD falling from the air, but a bit harder since the player does not have the ground to judge your timing as you may fall though the air from different heights.

It is also possible to cancel the SWD in order to avoid a self-destruct. In order to do this, the player must SWD, then do any moves listed.

  1. Screw Attack
  2. Drop Another Bomb
  3. Air dodge
  4. Wavedash
  5. Any aerial attack
  6. Roll
  7. Walk
  8. Dash
  9. Jump
  10. SHFFL
  11. Perfect Drop (Short Hop, hold control stick down, and air dodge)
  12. Shoot a Missile on the ground or in the air.

Jumping, Sidestepping, the Charge Shot and all A button attacks on the ground will only make the player keep going.

Crouched bomb

When crouching and laying a bomb, as opposed to laying a bomb without crouching, Samus will skip the first 2 frames in the bomb animation. This means when performing the SWD, the player will hit the opposite direction they want to go on the 39th frame, then hit the direction they want to go on the 40th frame. In actuality, it still is the exact same position as the regular 41st frame and since they skipped the first 2 frames, it can still be argued as being the 41st frame.

External links