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Neutral aerial: Difference between revisions
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==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''== | ==List of neutral aerials in ''[[Super Smash Bros. Brawl|Brawl]]''== | ||
*[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. | *[[Mario (SSBB)|Mario]]: A [[sex kick]], with varying directional knockback. (10%) | ||
*[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. | *[[Luigi (SSBB)|Luigi]]: A sex kick with powerful upward knockback. (14%) | ||
*[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. | *[[Peach (SSBB)|Peach]]: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%) | ||
*[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. | *[[Bowser (SSBB)|Bowser]]: Spins in his shell. Low knockback and priority. (13%) | ||
*[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. | *[[Donkey Kong (SSBB)|Donkey Kong]]: Spins with both arms extended. (11%) | ||
*[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. | *[[Diddy Kong (SSBB)|Diddy Kong]]: A midair cartwheel, strong kick-like properties. (6%) | ||
*[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. | *[[Yoshi (SSBB)|Yoshi]]: A sex kick. His foot expands, which gives large range. (12%) | ||
*[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. | *[[Wario (SSBB)|Wario]]: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%) | ||
*[[Link (SSBB)|Link]]: A very fast and hard sex kick. | *[[Link (SSBB)|Link]]: A very fast and hard sex kick. (10%) | ||
*[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. | *[[Zelda (SSBB)|Zelda]]: Spins with magic at the end of her arms. Massive priority. (13%) | ||
*[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. | *[[Sheik (SSBB)|Sheik]]: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%) | ||
*[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. | *[[Ganondorf (SSBB)|Ganondorf]]: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%) | ||
*[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. | *[[Toon Link (SSBB)|Toon Link]]: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his [[Down smash]]. (10%) | ||
*[[Samus (SSBB)|Samus]]: A sex kick | *[[Samus (SSBB)|Samus]]: A sex kick (9%) | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]]: Swishes her whip around herself. (10%) | ||
*[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. | *[[Pit (SSBB)|Pit]]: Spins his bow around. Multiple hits available. (11%) | ||
*[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. | *[[Ice Climbers (SSBB)|Ice Climbers]]: Spin around with their hammers. (12%) | ||
*[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. | *[[R.O.B. (SSBB)|R.O.B.]]: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%) | ||
*[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. | *[[Kirby (SSBB)|Kirby]]: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%) | ||
*[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12% | *[[Meta Knight (SSBB)|Meta Knight]]: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%) | ||
*[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. | *[[King Dedede (SSBB)|King Dedede]]: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%) | ||
*[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. | *[[Captain Olimar (SSBB)|Captain Olimar]]: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%) | ||
*[[Fox (SSBB)|Fox]]: A sex kick. | *[[Fox (SSBB)|Fox]]: A sex kick. (9%) | ||
*[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. | *[[Falco (SSBB)|Falco]]: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%) | ||
* [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. | * [[Wolf (SSBB)|Wolf]]: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%) | ||
*[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. | *[[Captain Falcon (SSBB)|Captain Falcon]]: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%) | ||
*[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. | *[[Pikachu (SSBB)|Pikachu]]: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%) | ||
*[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. | *[[Squirtle (SSBB)|Squirtle]]: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%) | ||
*[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. | *[[Ivysaur (SSBB)|Ivysaur]]: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%) | ||
*[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. | *[[Charizard (SSBB)|Charizard]]: Spins with tail slightly jutting out. Gives a fire effect. (9%) | ||
*[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. | *[[Lucario (SSBB)|Lucario]]: Spins with aura at the end of his hands. (7%) | ||
*[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. | *[[Jigglypuff (SSBB)|Jigglypuff]]: A normal kick. Can be used in the [[Wall of Pain]] for blocking but not for knockback. (10%) | ||
*[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful. | *[[Marth (SSBB)|Marth]]: Spins forwards then backwards with his sword. It is very useful. (12%) | ||
*[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. | *[[Ike (SSBB)|Ike]]: Slashes his sword vertically forward. (9%) | ||
*[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. | *[[Ness (SSBB)|Ness]]: Similar to Peach's, spins around in place. High priority. (11%) | ||
*[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. | *[[Lucas (SSBB)|Lucas]]: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%) | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%) | ||
*[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. | *[[Snake (SSBB)|Snake]]: 4 kicks. Last kick has powerful knockback. Easily [[Directional influence|DI]]'d out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%) | ||
*[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. | *[[Sonic (SSBB)|Sonic]]: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%) | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 12:14, October 16, 2011
The neutral aerial (abbreviated as "nair," "Nair," or "ANA") is an aerial attack that is performed in midair by pressing the A Button, and no direction on the control stick. Its official term varies between titles, where it is known as a "Standard Midair Attack" in Super Smash Bros. Melee, and a "Standard Air Attack" in Brawl. Most characters' neutral aerials are fast, high-range moves useful for bettering other air attacks. Many neutral aerials are also sex kicks. With T-Sticking, one is able to do neutral aerials without losing any horizontal momentum. Most Nairs have no landing lag if the player lands whilst the Nair is still being performed.
List of Neutral aerials in Super Smash Bros.
- Pikachu: Does a sex kick. A very good combo move (as a starter or finisher) with high priority.
- Yoshi: Does a sex kick. A well known DJC move, very good at breaking shields.
- Samus: Does a sex kick. A good gimping move that allows Samus one of her few edge guard tools.
- Donkey Kong: Spins around, attacking with his arms. DK's best aerial for comboing outside of up air. Usually comboed into F-air and rising up airs.
- Link: Does a sex kick. Link's quickest aerial, moderate range, usually comboed into a down air or projectiles, OOS move.
- Luigi: Does a sex kick. Usually used for edgeguarding. The later hits of the sex kick can combo into an up b due to its low knockback.
- Mario: Same as Luigi. Great OOS move. Can combo into an up smash.
- Kirby: Flattens himself and attacks with both feet extended. A very high power combo move, good at edgeguarding and OOS play. The lighter damages combo into an F-smash.
- Jigglypuff: Flattens itself and attacks with both feet extended. One of Jigglypuff's main approach tactics is to teleport into an n-air. This is a very useful tactic as Jigglypuff's N-air has surprising priority. Jigglypuff's main spacing aerial.
- Fox: Does a sex kick. A very useful combo move, combos into practically every single aerial and ground move in Fox's arsenal.
- Captain Falcon: Does a sex kick. Usually used as an out of shield move. Too high an ending lag even with Z-cancelling to be used too often.
- Ness: Does a split kick with the properties of a sex kick. It is a good spacing move as it turns Ness' entire body into a hitbox.
List of Neutral aerials in Melee
- Captain Falcon's neutral aerial is very useful in comboing because its two kicks and its knockback give Falcon the spacing and timing needed to continue with another aerial attack.
- Ganondorf's neutral aerial is basically a slower version of Captain Falcon's neutral aerial. Both kicks have high knockback, making it impossible to land his second kick at above 25%.
- Samus' sex kick lasts a long time, combos efficiently, can kill and is generally considered one of the best aerial attacks in the game.
- Mewtwo's neutral aerial is an electrical spark field with good knockback and a quick start-up, aiding in its safe recovery.
- Link's sex kick has high range, combos effectively, and can be interrupted before its hitbox finishes, making it a completely lagless attack.
- Young Link's sex kick is a shorter-ranged version of Link's sex kick.
- Mario's neutral aerial is a simple sex kick.
- Dr. Mario's neutral aerial is sex kick that grows from weaker to stronger, an unusual trait in sex kicks. Can be used to force an opponent offstage or as an edgeguard.
- Luigi's neutral aerial is a sex kick that sends enemies at an upward trajectory. Good, fast killer.
- Marth's neutral aerial makes Marth spin twice hitting any enemy and throwing him horizontally with some upward knockback.
- Roy's neutral aerial is essentially a clone of Marth's, and is one of Roy's best combo moves.
- Peach's neutral air is a very fast move, coming out on frame 2, which makes it a very fast move for escaping combos, retaliations out of shields, and quick kills.
- Fox's neutral aerial is a powerful, quick, and relatively lagless sex kick.
- Falco's neutral aerial is a clone of Fox's neutral aerial.
- Bowser's neutral aerial is a weak aerial shellspin.
- Jigglypuff's neutral aerial is a sex kick often used for spacing or combos.
- Pikachu's neutral aerial is a usually unused aerial spin. It is somewhat weak, hampering its effectiveness.
- Pichu's neutral aerial is a clone of Pikachu's neutral aerial.
- Mr. Game & Watch's neutral aerial is a parachute expansion that is used mostly as a potent edgeguard. However, it cannot be L-cancelled.
- Sheik's neutral aerial is an underused sex kick that can serve as an edgeguard or a spacer.
- Zelda's neutral aerial is a multihit shower of magic, much like Mewtwo's but not as useful.
- Ness's neutral aerial is a an aerial spin with arms extended that can serve as a combo finisher. Similar in appearance to Peach's neutral aerial.
- The Ice Climbers' neutral aerial is a spin with hammers extended that usually goes unused.
- Donkey Kong's neutral aerial is a spin with arms extended that can be used as an OOS option or a combo finisher.
- Yoshi's neutral aerial is a sex kick that works well with DJC.
- Kirby's neutral aerial is an aerial spin that has poor range, power and priority and is thus unused.
List of neutral aerials in Brawl
- Mario: A sex kick, with varying directional knockback. (10%)
- Luigi: A sex kick with powerful upward knockback. (14%)
- Peach: Spins around in midair. Good priority, similar to Ness's. One of her few KO moves at above 120% when the opponent is near the ledge. (13%)
- Bowser: Spins in his shell. Low knockback and priority. (13%)
- Donkey Kong: Spins with both arms extended. (11%)
- Diddy Kong: A midair cartwheel, strong kick-like properties. (6%)
- Yoshi: A sex kick. His foot expands, which gives large range. (12%)
- Wario: Spins and readies himself for a belly flop before pulling out of it. The spin itself does the most damage/knockback and reflects some projectiles. (9%)
- Link: A very fast and hard sex kick. (10%)
- Zelda: Spins with magic at the end of her arms. Massive priority. (13%)
- Sheik: A somewhat weak sex kick though it is one of her few KO moves at 120%. (13%)
- Ganondorf: 2 kicks, one after the other, of about the same power. The first kick has moderate knockback, and the second kick has mediocre knockback. (18%)
- Toon Link: Slices his sword in the direction he is facing and then in the opposite direction. Functions like his Down smash. (10%)
- Samus: A sex kick (9%)
- Zero Suit Samus: Swishes her whip around herself. (10%)
- Pit: Spins his bow around. Multiple hits available. (11%)
- Ice Climbers: Spin around with their hammers. (12%)
- R.O.B.: Pauses for a second, then fires his boosters as he spins vertically. Massive priority. (10%)
- Kirby: Spins in the air with feet and arms sticking out. Awful range, poor power and a huge amount of ending lag in the air, and quite sluggish; sometimes considered the worst move in his arsenal. (12%)
- Meta Knight: Spins with his sword jutting out. High knockback, can hit twice for 19% damage (12%)
- King Dedede: Moves into a belly flop position. Exactly the same as Wario's, without a spin. (12%)
- Captain Olimar: Spins with his arms sticking out. Multiple hits, similar to up tilt. (12%)
- Fox: A sex kick. (9%)
- Falco: Swings his arms four times. Can be ground-cancelled with no landing lag to lead into other attacks. (12%)
- Wolf: Similar to Sonic's. Curls up and spins around. Has sex kick attributes, but the hits after the first few frames do weak multi-hit damage instead of simply being weaker. Long duration, useful for damage racking. A good filler move in combos. (8%)
- Captain Falcon: 2 kicks, one after the other. First kick usually leads into second, very strong kick. (10%)
- Pikachu: Spins around in a ball in midair. Similar in effect to Meta Knight's. (12%)
- Squirtle: Spins in shell with water circling. The water isn't a hitbox at all. Has properties of a sex kick. (9%)
- Ivysaur: Spins facing diagonally downwards. It is possible to meteor smash with it, making it the only neutral aerial in the entire SSB series to do so. (10%)
- Charizard: Spins with tail slightly jutting out. Gives a fire effect. (9%)
- Lucario: Spins with aura at the end of his hands. (7%)
- Jigglypuff: A normal kick. Can be used in the Wall of Pain for blocking but not for knockback. (10%)
- Marth: Spins forwards then backwards with his sword. It is very useful. (12%)
- Ike: Slashes his sword vertically forward. (9%)
- Ness: Similar to Peach's, spins around in place. High priority. (11%)
- Lucas: Spins with PSI energy on his feet. Often described as the best aerial damage racker in the game. (13%)
- Mr. Game & Watch: Tropical Fish. Two fish splash around in a fishbowl, water comes out for damage. (13%)
- Snake: 4 kicks. Last kick has powerful knockback. Easily DI'd out of, but does good damage if the opponent does not DI. Most damaging neutral aerial in the game. (15%)
- Sonic: Curls up into a ball like in the Sonic games. Has sex kick properties. Similar to Wolf's. (11%)
hide Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |