Super Smash Bros. Melee
Super Smash Bros. Brawl

Up throw: Difference between revisions

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Bowser: Throws his foe upward a short distance then spins around in his shell. Has set knockback and can chaingrab fastfallers. 5%-9%.
[[Bowser (SSBM)|Bowser]]: Throws his foe upward a short distance then spins around in his shell. Has set knockback and can chaingrab fastfallers. 5%-9%.


Captain Falcon: Punches foe upward. Strange in that it has two hitboxes but only hits once. Can lead into several follow-ups. 4% then 3%.
[[Captain Falcon (SSBM)|Captain Falcon]]: Punches foe upward. Strange in that it has two hitboxes but only hits once. Can lead into several follow-ups. 4% then 3%.


Donkey Kong: Throws foe above himself with one hand. 9% damage.
[[Donkey Kong (SSBM)|Donkey Kong]]: Throws foe above himself with one hand. 9% damage.


Dr Mario: Same as Mario's. 8%.
[[Dr. Mario (SSBM)|Dr. Mario]]: Same as Mario's. 8%.


Falco: Practically the same as Fox's.
[[Falco (SSBM)|Falco]]: Practically the same as Fox's. 7%


Fox: Throws foe upwards and shoots four times with his blaster. Can easily combo into his up aerial, tilt, and smash. 3% damage for the throw and 1% for each shot, dealing a total of 7%.
[[Fox (SSBM)|Fox]]: Throws foe upwards and shoots four times with his blaster. Can easily combo into his up aerial, tilt, and smash. 3% damage for the throw and 1% for each shot, dealing a total of 7%.


Ganondorf: Knocks opponent above himself. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages. 3% then 4%, 7% total.
[[Ganondorf (SSBM)|Ganondorf]]: Knocks opponent above himself. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages. 3% then 4%, 7% total.


Ice Climbers: Bash the foe above themselves with their hammers. It's power makes it difficult to lead into other attacks. 11%.
[[Ice Climbers (SSBM)|Ice Climbers]]: Bash the foe above themselves with their hammers. It's power makes it difficult to lead into other attacks. 11%.


Jigglypuff: Spins then tosses the foe above itself. Can lead into several aerial combos against fastfallers. 11% damage.
[[Jigglypuff (SSBM)|Jigglypuff]]: Spins then tosses the foe above itself. Can lead into several aerial combos against fastfallers. 11% damage.


Kirby: Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for [[Kirbycide]] in some situations. 10%.
[[Kirby (SSBM)|Kirby]]: Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for [[Kirbycide]] in some situations. 10%.


Link: Throws the foe above himself, then slashes once. Deals 3% damage then 2%.
[[Link (SSBM)|Link]]: Throws the foe above himself, then slashes once. Deals 3% damage then 2%.


Luigi: Same as Mario's. 8%.
[[Luigi (SSBM)|Luigi]]: Same as Mario's. 8%.


Mario: Throws opponent upward. Good for an up-tilt following. 8% damage.
[[Mario (SSBM)|Mario]]: Throws opponent upward. Good for an up-tilt following. 8% damage.


Marth: Powerfully throws the opponent with one arm. Despite it's power, it cannot KO under 150% in most situations. 4%.
[[Marth (SSBM)|Marth]]: Powerfully throws the opponent with one arm. Despite it's power, it cannot KO under 150% in most situations. 4%.


Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters  at around 105%. 12%.
[[Mewtwo (SSBM)|Mewtwo]]: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters  at around 105%. 12%.


Peach: Punches foe in the gut, forcing them up. Can chain grab any characters except fast fallers at 0%. Fast faller must be around 40% damage in order to chain grab this way. She can finish with sweetspotted up smash, or up aerial on everyone at above 100%. 4-9%
[[Peach (SSBM)|Peach]]: Punches foe up into the air. Can chain grab any characters except fast fallers at 0%. 4-9%


Yoshi: Chunks the opponent upwards. 4% damage.
[[Yoshi (SSBM)|Yoshi]]: Spits the opponent upwards. 4% damage.


==List of up throws in ''[[Super Smash Bros. Brawl]]''==
==List of up throws in ''[[Super Smash Bros. Brawl]]''==

Revision as of 19:40, September 23, 2011

Up throw is a throw performed by pressing up on the control stick after having a grabbed opponent.

Up throws were introduced in Super Smash Bros. Melee - in the original Super Smash Bros., there were only forward throws and back throws. Some of the SSB characters had their old forward throw become their new up throw, such as Kirby.

Up throws are typically used for starting aerial combos. Some have such good knockback that they, in some cases, can be used to KO opponents. For some characters, such as Mewtwo, it is the primary attack for KOing an enemy.

List of up throws in Super Smash Bros. Melee

An icon for denoting incomplete things.

Bowser: Throws his foe upward a short distance then spins around in his shell. Has set knockback and can chaingrab fastfallers. 5%-9%.

Captain Falcon: Punches foe upward. Strange in that it has two hitboxes but only hits once. Can lead into several follow-ups. 4% then 3%.

Donkey Kong: Throws foe above himself with one hand. 9% damage.

Dr. Mario: Same as Mario's. 8%.

Falco: Practically the same as Fox's. 7%

Fox: Throws foe upwards and shoots four times with his blaster. Can easily combo into his up aerial, tilt, and smash. 3% damage for the throw and 1% for each shot, dealing a total of 7%.

Ganondorf: Knocks opponent above himself. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages. 3% then 4%, 7% total.

Ice Climbers: Bash the foe above themselves with their hammers. It's power makes it difficult to lead into other attacks. 11%.

Jigglypuff: Spins then tosses the foe above itself. Can lead into several aerial combos against fastfallers. 11% damage.

Kirby: Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for Kirbycide in some situations. 10%.

Link: Throws the foe above himself, then slashes once. Deals 3% damage then 2%.

Luigi: Same as Mario's. 8%.

Mario: Throws opponent upward. Good for an up-tilt following. 8% damage.

Marth: Powerfully throws the opponent with one arm. Despite it's power, it cannot KO under 150% in most situations. 4%.

Mewtwo: Psychically whirls the opponent around itself and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. 12%.

Peach: Punches foe up into the air. Can chain grab any characters except fast fallers at 0%. 4-9%

Yoshi: Spits the opponent upwards. 4% damage.

List of up throws in Super Smash Bros. Brawl

  • Mario: Mario throws his opponent high into the air. Good base knockback but it has low knockback scaling. It can be followed by an up aerial juggle but is mostly inferior to the down throw for setting up. 8%.
  • Luigi: Luigi faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback. 8%.
  • Peach: Puts opponent above her, and volleys them upward. A hit of 2%, follow by 6%, making a total of 8%.
  • Bowser: Bowser tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Decent but set knockback. 8 hits of 1%.
  • Donkey Kong: Swings his arm back and throws the opponent. A very good KO throw, it has a fast start-up. 9%.
  • Diddy Kong: Throws opponent up and kicks them. 9%.
  • Yoshi: Spits the opponent upwards. 5%.
  • Wario: Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged Wario Waft against many characters, and also put them in a good position for up aerials. First hit does 4%, then 6%.
  • Link: Throws foe a very short distance above him, then slashes. Can KO at high percents. Does 7% damage.
  • Zelda: Telekinetically twirls opponent above her head, then releases them upward. Does 11%.
  • Sheik: Sheik flips upside-down and kicks the enemy with both of her feet. Does 3%, then 2%.
  • Ganondorf: Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but has too high of base knockback to be effective at setting up more attacks at low percentages. 7% damage.
  • Toon Link: Throws opponent upward and slashes them. 7% damage. Same as Link.
  • Samus: Spins above her head and blasts opponent upward. Gradually deals a total of 9% damage.
  • Zero Suit Samus: Flips into the air and kicks the opponent. Deals 2%, then 8% damage, total of 10%.
  • Pit: Does a handstand and kicks opponent with both feet causing 11% damage.
  • Ice Climbers: Throw upwards then smash with hammer doing 6%. Can K.O at 469%. (Probably never going to).
  • R.O.B.: Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to Olimar, Kirby or Meta Knight's up throw). 10% damage.
  • Kirby: Air Drop" from Kirby's Ninja ability in Kirby Super Star and his Backdrop from "Adventure". Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Somewhat average knockback. Meta Knight shares this move as well except without the explosion and inflicts more damage. Does 10% damage.
  • Meta Knight: Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less launch power. Can KO at very high percents. 12% damage.
  • King Dedede: Hits opponent upward by sticking both his hands upward. Can set up a up aerial or a down aerial against heavy/fastfalling opponents at very low percentages as well as KOing in Sudden Death. But Dedede's up throw is often neglected and rarely used because is others, better throws. Does 9%.
  • Olimar: Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger). Red: 9%, Blue: 12%, Yellow: 11%, White: 6%, Purple: 11%.
  • Fox: Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI. Up to 8% damage (if all the shots hit).
  • Falco: Throws opponent upward and shoots his blaster straight up. The throw deals 2%, and the lasers deal 6% for a total of 8% if all shots hit. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.
  • Wolf: Throws the opponent upward and slashes them with both claws. It´s base knockback is too strong for Wolf to effectively follow up on. Does 7% damage.
  • Captain Falcon: Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his up special move and up aerial. 3%, then 4%. This is one of Falcon's more powerful throws knockback-wise.
  • Pikachu: Headbutts opponent upward. Can combo with Thunder. 10% damage.
  • Charizard: Sets opponent above itself, then slams them with its head. Does 11% damage.
  • Ivysaur: Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but still strong however. Does 10% damage. Good for Bullet seed combos.
  • Squirtle: Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage. Does 11% damage.
  • Lucario: Uses aura to hit the opponent upwards with its paw. Initial damage is 4%. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Does 8% with increased knockback at 168% where it caps. Lucario's best throw to set up a follow up attack( up tilt and up smash particularly). Can chain throw heavyweights and fast fallers.
  • Jigglypuff: Spins once and sends opponent up. Does 10% damage. Good finisher.Often OHKO on matches where enemies' launch resistance is decreased, such as Easy/Normal level of All-Star Mode or Multi-Man Mode.
  • Marth: Powerful upward throw with one arm. This is Marth's only powerful throw and it can KO lighter characters under 200% and it is also his only killing throw in Sudden Death. Otherwise, there is not much use for it. Does 4% damage.
  • Ike: Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. 6% damage.
  • Ness: Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO. 10% damage.
  • Lucas: Psychokinetically tosses opponent straight up. 10% damage.
  • Mr. Game & Watch: He juggles the enemy as a ball and then the enemy is launched upward. 8% damage.
  • Snake: Back suplex, similar to Jigglypuff's back throw. Does 10%.
  • Sonic: Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is shot upwards and at an angle. 12% damage in two quick hits. Excellent juggle early on, and great for follow-ups with Spring Jump later, though advanced players will horizontally DI. This throw is one of the most damaging in the game percentage wise, and its knockback can KO lightweights at high percentages.

Notable up throws

Characters with notable up throws include:

  • Mewtwo: The strongest in Melee by far, and one of the strongest in the whole Smash Bros. series, it is one of Mewtwo's best finishing moves.
  • Roy: The second strongest in Melee, it can easily be used to chain grab fast-fallers.
  • Marth: The third strongest in Melee. Just like Roy, it can be used to chain grab fast-fallers.
  • Jigglypuff: similar to Mewtwo's, but with less knockback. It is used for Space Animal Slaying.
  • Mr. Game & Watch (in both Melee and Brawl): The only up throw to release the opponent at an angle.
  • Kirby (in Melee and Brawl only) and Meta Knight: Very similar in appearance to a Warp Star, except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to "leap" to a higher part of the stage. In Brawl, Kirby's up throw can be used as a Kirbycide from the left edge of the lowermost platform of Hyrule: Temple when facing right, and from the right edge of the bottom platform of Skyworld.
  • Sonic: Delivers the most damage of all up throws in Brawl (not including those of characters under the effects of Final Smashes like Wario Man or Giga Bowser) dealing 12% damage.
  • Olimar: The most powerful in Brawl with the purple pikmin.

See also

Gallery of up throws in Brawl