Super Smash Bros. Brawl

Scope Primid: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (all of these edits made the page worse.)
(these hp things are empty why are they here?)
Line 6: Line 6:
|universe  = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|universe  = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|level    = [[The Battlefield Fortress]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[Outside the Ancient Ruins]]<br>[[Battleship Halberd Interior]]<br>[[Battleship Halberd Exterior]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|level    = [[The Battlefield Fortress]]<br>[[The Path to the Ruins]]<br>[[The Wilds (Part I)|The Wilds I]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Research Facility (Part II)|Research Facility II]]<br>[[Outside the Ancient Ruins]]<br>[[Battleship Halberd Interior]]<br>[[Battleship Halberd Exterior]]<br>[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|ehp      =
|nhp      =
|hhp      =
|vhp      =
|ihp      =
|points    = 500
|points    = 500
}}
}}


A '''Scope Primid''' ({{ja|バズーカプリム}} ''Bazūka Purimu'', '''Bazooka Prim''' in Japan) is a type of [[Primid]] that appears in [[The Subspace Emissary]] story mode of ''[[Super Smash Bros. Brawl]]'', that carries a weapon similar to a primitive looking [[Super Scope]], hence its name.
A '''Scope Primid''' ({{ja|バズーカプリム}} ''Bazūka Purimu'', '''Bazooka Prim''' in Japan) is a type of [[Primid]] that appears in [[The Subspace Emissary]] story mode of ''[[Super Smash Bros. Brawl]]'', that carries a weapon similar to a fat, primitive-looking [[Super Scope]], hence its name.


Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged [[projectile]]s that deal low [[damage]] with barely any [[knockback]]. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback, that is capable of [[KO]]ing at high percentages. Both attacks can be reflected, and can be absorbed by [[PSI Magnet]] and [[Oil Panic]]. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing directly above them.
Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged [[projectile]]s that deal low [[damage]] with barely any [[knockback]]. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of [[KO]]ing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.


Scope Primids pose their largest threat when they are in groups involving fast or strong melee attacking enemies, such as [[Sword Primid]] and [[Greap]]s. In such a situation, the player will often be distracted by the melee attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, they're perceptiveness enhances and they attack from a longer range.
Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as [[Sword Primid]] and [[Greap]]s. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they attack from a longer range.


An interesting quirk involving the Scope Primid is when it is on a slope, despite the gun's barrel pointing in the direction of the slope is in, the projectiles still travel only directly horizontally and vertically.  
An interesting quirk involving the Scope Primid is when it is on a slope, despite the gun's barrel pointing in the direction of the slope, the projectiles still travel only directly horizontally and vertically.  


==Damage taken==
==Damage taken==

Revision as of 23:03, February 4, 2012

Scope Primid
ScopePrimid.JPG
Pit spying on a Scope Primid.
Universe Super Smash Bros.
Level(s) appears in The Battlefield Fortress
The Path to the Ruins
The Wilds I
The Wilds II
Research Facility II
Outside the Ancient Ruins
Battleship Halberd Interior
Battleship Halberd Exterior
Subspace Bomb Factory II
Subspace II
The Great Maze
Point worth 500

A Scope Primid (バズーカプリム Bazūka Purimu, Bazooka Prim in Japan) is a type of Primid that appears in The Subspace Emissary story mode of Super Smash Bros. Brawl, that carries a weapon similar to a fat, primitive-looking Super Scope, hence its name.

Scope Primids attack with two different kinds of scope attacks. One attack involves the Scope Primid quickly shooting three, small uncharged projectiles that deal low damage with barely any knockback. The other attack involves the Scope Primid taking some time to charge their weapon and then fire a single, large projectile that deals high damage and strong vertical knockback that is capable of KOing at high percentages. Both attacks can be reflected and absorbed. Scope Primids generally appear away from the player, while keeping their distance, to fire upon the player from afar. Scope Primids lack any sort of melee attack, but are capable of firing both horizontally and vertically.

Scope Primids pose their largest threat when they are in groups involving fast or strong close-range enemies, such as Sword Primid and Greaps. In such a situation, the player will often be distracted by the melee-attacking enemies, making it difficult to focus on and avoid the projectiles fired by the Scope Primids. In groups consisting of themselves or when solo, they pose a minor threat, as their projectiles are slow-moving, the charge shot has slow start-up lag, and Scope Primids themselves have low health, often falling to two blows, or a single strong attack. At lower difficulties, the Scope Primids are very unreactive and fiddle about with the gun rather than attacking, and rarely use the charge shot. On higher difficulties, their perceptiveness enhances and they attack from a longer range.

An interesting quirk involving the Scope Primid is when it is on a slope, despite the gun's barrel pointing in the direction of the slope, the projectiles still travel only directly horizontally and vertically.

Damage taken

  Normal Slash Electric Freezing Flame Grass (effect) Water (effect) Darkness Aura (effect) Specials: Direct Specials: Indirect
Damage taken ×1.0 ×1.3 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×1.0 ×0.75

Trophy description

File:Scope Primid Trophy.jpg
The Scope Primid trophy from Brawl.

A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.