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{{image|Subspace Emissary version}} | {{image|Subspace Emissary version}} | ||
[[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''SSB'' playing as [[Kirby]]]] | [[File:Continue SSB (Kirby).png|thumb|The Continue screen in ''SSB'' playing as [[Kirby]]]] | ||
[[File: | [[File:Various29 080303a-l.jpg|thumb|The Continue screen in ''Brawl''.]] | ||
In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of [[coins]] to continue playing. This is known as a ''' | In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of [[coins (lottery)|coins]] to continue playing. This is known as a '''Continue'''. Continues can occur in [[Classic Mode]], ''[[Super Smash Bros.]]''’s [[1P Game]], [[All Star Mode]], ''[[Super Smash Bros. Melee]]''’s [[Adventure Mode]] and ''[[Super Smash Bros. Brawl|Brawl]]''’s [[Adventure Mode: The Subspace Emissary]]. | ||
==In Classic, One Player, Adventure, or All Star== | ==In Classic, One Player, Adventure, or All Star== | ||
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*:Easy-10 | *:Easy-10 | ||
*:Normal-20 | *:Normal-20 | ||
*:Very | *:Very | ||
*:Hard-50 | *:Hard-50 | ||
*:Intense-100 | *:Intense-100 | ||
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*The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection. | *The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection. | ||
*The player will have to start all over again from the first door where he/she lost all of his/her stock. | *The player will have to start all over again from the first door where he/she lost all of his/her stock. | ||
*The amount of coins for clearing that stage is deducted. | *The amount of coins for clearing that stage is deducted. | ||
==Gallery== | ==Gallery== |
Revision as of 02:12, January 3, 2011
- Game Over redirects here. For the tournament, see Game Over (tournament)
In all three games, when the player loses in a one player match such as Classic or Adventure mode, they must pay a certain amount of coins to continue playing. This is known as a Continue. Continues can occur in Classic Mode, Super Smash Bros.’s 1P Game, All Star Mode, Super Smash Bros. Melee’s Adventure Mode and Brawl’s Adventure Mode: The Subspace Emissary.
In Classic, One Player, Adventure, or All Star
When the player runs out of stocks, they are faced with a screen with the Announcer asking them whether they wish to continue or not. If the player chooses "no" a game over occurs. If they chose "yes", the following happens.
- The total score is divided in half.
- The score gains one point for the amount of times the player continues.
- The player will lose an amount of coins depending on the difficulty:
- Easy-10
- Normal-20
- Very
- Hard-50
- Intense-100
Subspace Emissary
When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options: Back to Map, Exit, and Get Up. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Title Screen. If the player chooses "Get Up" in the Subspace Emissary these events occur:
- The player's number of stickers and trophies (also counts for Enemy-turned Trophies) is cut in half, though the good news for many players is that collectibles acquired from Orange Cubes and CDs are still in the player's collection.
- The player will have to start all over again from the first door where he/she lost all of his/her stock.
- The amount of coins for clearing that stage is deducted.
Gallery
- MeleeContinue.jpg
The Continue screen in Melee.
- Various29 080303b-l.jpg
"Game Over" if no is selected in Brawl.