Tumbling: Difference between revisions
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*They can [[tech]] if they are about to hit the ground. | *They can [[tech]] if they are about to hit the ground. | ||
If tumbling characters hit the ground without teching, they will land into a lying down position, and must then use a [[Floor Recovery]]. Floor Recoveries cannot be executed for a certain amount of time after landing, so teching may be important. | If tumbling characters hit the ground without teching, they will land into a lying down position, and must then use a [[Floor Recovery]]. Floor Recoveries cannot be executed for a certain amount of time after landing, so teching may be important. | ||
==Reeling== | |||
[[Image:Wolfflash.jpg|150px|thumb|Falco reeling from a sweetspoted [[Wolf Flash]]]] | [[Image:Wolfflash.jpg|150px|thumb|Falco reeling from a sweetspoted [[Wolf Flash]]]] | ||
'''Reeling''' is a state similar to tumbling, which characters may enter after being hit by an attack with very powerful knockback. During this state, characters cannot do anything except [[Directional Influence|DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. | '''Reeling''' is a state similar to tumbling, which characters may enter after being hit by an attack with very powerful knockback. During this state, characters cannot do anything except [[Directional Influence|DI]], or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during [[Sudden Death]] matches, since being attacked under such circumstances often causes reeling. |
Revision as of 23:00, August 13, 2010
Tumbling is an airborne state that a character may enter after being hit or pushed in certain ways. A tumbling character may be identified by his or her defensive, rotating animation. Characters may tumble after being hit through the air by an attack with strong enough knockback, after being footstooled in midair, after being pushed off a ledge, or after walking off an edge while carrying a crate or other heavy item. Tumbling is not the same state as helplessness: tumbling characters can perform most things they can normally perform while airborne, including the following:
- They can move left and right through the air as per normal.
- They can perform arial attacks, use any remaining jumps, and use any special moves, all of which end the tumbling state.
- In Brawl, air dodging can also be performed as per normal and will end tumbling, however this is not possible in Melee.
- In Brawl, tumbling characters cannot Grab Air while tumbling, as attempting to do so results in an air dodge.
- They can attempt to end the tumble and resume their normal arial state by tapping the Control Stick sideways. This, however, does not work in the original Super Smash Bros..
- They can tech if they are about to hit the ground.
If tumbling characters hit the ground without teching, they will land into a lying down position, and must then use a Floor Recovery. Floor Recoveries cannot be executed for a certain amount of time after landing, so teching may be important.
Reeling
Reeling is a state similar to tumbling, which characters may enter after being hit by an attack with very powerful knockback. During this state, characters cannot do anything except DI, or tech if they come into contact with a wall or ceiling. Once the knockback diminishes and the character slows down, reeling ends and tumbling begins. Teching is useful for characters with high damage, or during Sudden Death matches, since being attacked under such circumstances often causes reeling.