King Dedede (SSBB): Difference between revisions

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==Attributes==
==Attributes==


King Dedede is a straightforward character. His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the most versatile projectiles in the game, [[Waddle Dee Toss|Waddle Dees]], for devastating effect. Additionally, Dedede's throws are powerful, and in particular, the down throw allows for many characters to be [[chain grab|chaingrabbed]] regardless of damage percent, and he is capable of infinitely chaingrabbing [[Donkey Kong (SSBB)|Donkey Kong]].  Dedede's recovery puts together four mid-air jumps and a super-armored Up Special with great vertical distance (and a powerful spike upon its descent, when not canceled) to be one of the best in the game.  Because Dedede is also one of the heaviest characters in the game, he can be a dangerously tough match-up for many characters that lack the means to force him offstage.
His tilts and smash attacks, which are largely disjointed hitboxes, combine with one of the most versatile projectiles in the game, [[Waddle Dee Toss|Waddle Dees]], for devastating effect. Additionally, Dedede's throws are powerful, and in particular, the down throw allows for many characters to be [[chain grab|chaingrabbed]] regardless of damage percent, and he is capable of infinitely chaingrabbing [[Donkey Kong (SSBB)|Donkey Kong]].  Dedede's recovery puts together four mid-air jumps and a super-armored Up Special with great vertical distance (and a powerful spike upon its descent, when not canceled) to be one of the best in the game.  Because Dedede is also one of the heaviest characters in the game, he can be a dangerously tough match-up for many characters that lack the means to force him offstage.


Dedede is good at keeping pressure on the opponent, despite his slow movement in the air and on the ground.  Dedede has range, power, priority, and attack speed mixed throughout his entire arsenal, with his best attack, back-air, possessing all four attributes.  Dedede has absolutely no problem killing, as he is excellent at edge-guarding and gimping, and possesses many powerful ground finishers as well, including his quick and deadly up-tilt which kills as early as 90%.  A crafty Dedede can even fool an opponent into a kill at ''40%'' by using his forward-smash, although this is risky as the forward smash is extremely laggy despite its range (which includes a shockwave slightly in front of the hammer).  From a distance, Dedede can prod his opponent with his quick f-tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee special to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede.  The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles.
Dedede is good at keeping pressure on the opponent, despite his slow movement in the air and on the ground.  Dedede has range, power, priority, and attack speed mixed throughout his entire arsenal, with his best attack, back-air, possessing all four attributes.  Dedede has absolutely no problem killing, as he is excellent at edge-guarding and gimping, and possesses many powerful ground finishers as well, including his quick and deadly up-tilt which kills as early as 90%.  A crafty Dedede can even fool an opponent into a kill at ''40%'' by using his forward-smash, although this is risky as the forward smash is extremely laggy despite its range (which includes a shockwave slightly in front of the hammer).  From a distance, Dedede can prod his opponent with his quick f-tilt, the furthest reaching standard attack in the game, or he can use his Waddle Dee special to toss living projectiles at the opponent, which are capable of attacking of their own accord and absorbing projectiles to defend Dedede.  The danger of the odd Gordo is also an excellent pressure, as they are extremely strong KO projectiles.
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