Turtling: Difference between revisions

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* [[R.O.B]]: Fire the laser constantly, for threats such as items, fire his gyro so anything that comes as projectile will be stopped by it, when the target gets near use his down smash, when the target is airborne and falling at you, use up smash.
* [[R.O.B]]: Fire the laser constantly, for threats such as items, fire his gyro so anything that comes as projectile will be stopped by it, when the target gets near use his down smash, when the target is airborne and falling at you, use up smash.
* [[Wolf]]: Fire his blaster, remember that his blaster is not long range. When a character gets in medium distance, use constantly forward smash and if done correctly at the exact distance, the target won't get the chance for a [[shield grab]] and you land safely next to the target. When the target is near, keep combo with up smash or combo with the normal attack combo then proceed with forward smash.
* [[Wolf]]: Fire his blaster, remember that his blaster is not long range. When a character gets in medium distance, use constantly forward smash and if done correctly at the exact distance, the target won't get the chance for a [[shield grab]] and you land safely next to the target. When the target is near, keep combo with up smash or combo with the normal attack combo then proceed with forward smash.
* [[Pikachu]] Use Thunder Jolt until thec come to attack. (Best used on Corneria's engine) Thunder when thy get over you. Repeat as necessary. Sometimes, characters with a high jump get KOed by this move.
* [[Pikachu]] Use Thunder Jolt until they come to attack. (Best used on Corneria's engine) Thunder when they get over you. Repeat as necessary. Sometimes, characters with a high jump get KOed by this move.


Other characters that fall in this lineup are: [[Lucario]], [[Fox]], [[Falco]], [[Zelda]], etc. The common characteristic of all the characters are that all of them come with projectiles that leaves them briefly open just in time retaliate any attack that comes after them. And for smash, these characters have long range that don't expose them like for example Lucario and Falco forward smash and Zelda smashes which consist on staying for a longer period of time in a smash animation, in which by touching it no matter if it was first frame it will do a smash, unlike any other character in the game.
Other characters that fall in this lineup are: [[Lucario]], [[Fox]], [[Falco]], [[Zelda]], etc. The common characteristic of all the characters are that all of them come with projectiles that leaves them briefly open just in time retaliate any attack that comes after them. And for smash, these characters have long range that don't expose them like for example Lucario and Falco forward smash and Zelda smashes which consist on staying for a longer period of time in a smash animation, in which by touching it no matter if it was first frame it will do a smash, unlike any other character in the game.

Revision as of 19:19, January 25, 2010

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Turtling is a common nickname given to a defensive strategy which involves avoiding the opponent, using ranged attacks, and punishing bad approaches. It normally relies on holding a small lead until the timer ends. Flat stages without platforms are preferred as it makes approaching harder.

Some Brawl characters that are typically used to turtle, and some examples of how to do so:

  • Pit: Fire arrows constantly, if the target character gets near, use his combo attack which he keeps swinging his swords constantly, for smash, keep using at medium distance forward attack.
  • R.O.B: Fire the laser constantly, for threats such as items, fire his gyro so anything that comes as projectile will be stopped by it, when the target gets near use his down smash, when the target is airborne and falling at you, use up smash.
  • Wolf: Fire his blaster, remember that his blaster is not long range. When a character gets in medium distance, use constantly forward smash and if done correctly at the exact distance, the target won't get the chance for a shield grab and you land safely next to the target. When the target is near, keep combo with up smash or combo with the normal attack combo then proceed with forward smash.
  • Pikachu Use Thunder Jolt until they come to attack. (Best used on Corneria's engine) Thunder when they get over you. Repeat as necessary. Sometimes, characters with a high jump get KOed by this move.

Other characters that fall in this lineup are: Lucario, Fox, Falco, Zelda, etc. The common characteristic of all the characters are that all of them come with projectiles that leaves them briefly open just in time retaliate any attack that comes after them. And for smash, these characters have long range that don't expose them like for example Lucario and Falco forward smash and Zelda smashes which consist on staying for a longer period of time in a smash animation, in which by touching it no matter if it was first frame it will do a smash, unlike any other character in the game.

Note