Event 17: Super Waterfall Climb: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(general revisions)
Line 5: Line 5:
|image        = [[Image:E17-superwaterfallclimb.png]]
|image        = [[Image:E17-superwaterfallclimb.png]]
|caption      =  
|caption      =  
|description  = I want to climb a waterfall at high speed. Why? Because it's there.
|description  = "I want to climb a waterfall at high speed. Why? Because it's there."
|character    = [[Zelda (SSBB)|Zelda]] (1 [[Stock|life]])
|character    = [[Zelda (SSBB)|Zelda]] (1 [[stock]])
|allies      = None
|allies      = None
|enemies      = [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 lives)
|enemies      = [[Ice Climbers (SSBB)|Ice Climbers]] (2 [[stock]]) <br> [[Ice Climbers (SSBB)|Ice Climbers]] (2 [[stock]])
|stage        = [[Rumble Falls]]
|stage        = [[Rumble Falls]]
|availability = Unlockable after completing seven default events.
|availability = Unlocked after completing seven default [[events]].
|world record =  
|world record =  
}}
}}


'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''; it is somewhat similar to [[Event 11: King of the Mountain|King of the Mountain]] in [[Melee]].
'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[SSBB]]''. It is somewhat similar to a previous event ([[Event 11: King of the Mountain|King of the Mountain]]) in [[Melee]].
 
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score should you survive to the end.


As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.


==Strategies==
==Strategies==
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.
-[[Farore's Wind]] (Up+B) will allow you to escape opponents and keep up with the stage fairly well.


Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd, as the stage moves downward.
-Though you ''are'' able to [[transform]] into [[Sheik (SSBB)]], this is not necessarily helpful, and will most likely take too long to avoid being [[KO]]'d as [[Rumble Falls|the stage]] moves downward.


{{Event Brawl}}
{{Event Brawl}}
[[Category:Event Matches (SSBB)]]
[[Category:Event Matches (SSBB)]]

Revision as of 07:33, April 22, 2009

Single Event 17
Super Waterfall Climb
E17-superwaterfallclimb.png
Official description "I want to climb a waterfall at high speed. Why? Because it's there."
Character(s) used Zelda (1 stock)
Allies None
Opponent(s) Ice Climbers (2 stock)
Ice Climbers (2 stock)
Stage(s) Rumble Falls
Music {{{music}}}
Availability Unlocked after completing seven default events.

Super Waterfall Climb is the 17th single-player event match in SSBB. It is somewhat similar to a previous event (King of the Mountain) in Melee.

As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. While two sets of Ice Climbers serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.

Strategies

-Farore's Wind (Up+B) will allow you to escape opponents and keep up with the stage fairly well.

-Though you are able to transform into Sheik (SSBB), this is not necessarily helpful, and will most likely take too long to avoid being KO'd as the stage moves downward.