Event 17: Super Waterfall Climb: Difference between revisions

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m (I'm still suggesting that the "difficulty levels" article should be written. A red link is not bad for the article.)
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'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder difficulty levels. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score, should you survive to the end.
'''Super Waterfall Climb''' is the 17th single-player [[event match]] in ''[[Super Smash Bros. Brawl]]''. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder [[difficulty level]]s. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determine your final score, should you survive to the end.





Revision as of 16:19, December 7, 2008

Single Event 17
Super Waterfall Climb
E17-superwaterfallclimb.png
Official description I want to climb a waterfall at high speed. Why? Because it's there.
Character(s) used Zelda (1 life)
Allies None
Opponent(s) Ice Climbers (2 lives)
Ice Climbers (2 lives)
Stage(s) Rumble Falls
Music {{{music}}}
Availability Unlockable after completing seven default events.

Super Waterfall Climb is the 17th single-player event match in Super Smash Bros. Brawl. As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder difficulty levels. Two sets of Ice Climbers serve as the opponents for this event. Your number of KO's determine your final score, should you survive to the end.


Strategies

Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.

Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to avoid being KO'd as the stage moves downward.