Event 17: Super Waterfall Climb: Difference between revisions
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|character = [[Princess Zelda (SSBB)|Zelda]] | |character = [[Princess Zelda (SSBB)|Zelda]] | ||
|allies = None | |allies = None | ||
|enemies = [[Ice Climbers (SSBB)|Ice Climbers]] | |enemies = [[Ice Climbers (SSBB)|Ice Climbers]] (x2) | ||
|stage = [[Rumble Falls]] | |stage = [[Rumble Falls]] | ||
|availability = Unlockable after completing seven default events. | |availability = Unlockable after completing seven default events. | ||
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}} | }} | ||
'''Super Waterfall Climb''' is the seventeenth single-player event match in Super Smash Bros. Brawl. As Zelda, the player must complete one loop of Rumble Falls without being | '''Super Waterfall Climb''' is the seventeenth single-player [[event match]] in Super Smash Bros. [[Brawl]]. As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder [[difficulty levels]]. Two sets of [[Ice Climber]]s serve as the opponents for this event. Your number of KO's determines your final score, should you survive to the end. | ||
==Strategies== | ==Strategies== | ||
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents. | |||
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward. | Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward. | ||
{{Event Brawl}} | {{Event Brawl}} |
Revision as of 19:47, July 21, 2008
Single Event 17 Super Waterfall Climb | |
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Official description | I want to climb a waterfall at high speed. Why? Because it's there. |
Character(s) used | Zelda |
Allies | None |
Opponent(s) | Ice Climbers (x2) |
Stage(s) | Rumble Falls |
Music | {{{music}}} |
Availability | Unlockable after completing seven default events. |
Super Waterfall Climb is the seventeenth single-player event match in Super Smash Bros. Brawl. As Zelda, the player must complete one full loop of Rumble Falls without being KO'd. The stage scrolls much faster than usual, making the event far more difficult to survive. The stage will scroll faster on harder difficulty levels. Two sets of Ice Climbers serve as the opponents for this event. Your number of KO's determines your final score, should you survive to the end.
Strategies
Farore's Wind (Up+B) will allow you to keep up with the stage fairly well, and escape opponents.
Though you are able to transform into Sheik, this is not necessarily helpful, and will most likely take too long to aviod being KO'd as the stage moves downward.