Jyk: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 5: | Line 5: | ||
|universe = | |universe = | ||
|level = | |level = | ||
|ehp = N/A | |||
|nhp = N/A | |||
|hhp = N/A | |||
|vhp = N/A | |||
|ihp = N/A | |||
}} | }} | ||
Revision as of 21:54, July 1, 2009
Jyk | |
---|---|
A Flame Jyk. |
Jyk is an enemy/trap in Super Smash Bros. Brawl's The Subspace Emissary mode. It is a non-sentient spike ball that either stays in one place or moves in a predetermined path. There are three varieties of Jyk, depending on the environment: Flame Jyks appear in caverns and ruins, Zap Jyks appear in the sky and in mechanized areas, and Hydro Jyks (which do electric damage) appear near lakes, rivers, and frozen tundra. Because a Jyk cannot be killed, it is more like an obstacle than an enemy. It also cannot be captured by a trophy stand. Instead you must clear boss battles with 20 characters to get the Jyk trophy. Jyks are noticeably similar to the Gordos from the Kirby series (Which Super Smash Bros. creator Masahiro Sakurai created before the SSB series), as they are both spiky, gravity-defying, balls of trouble.
Trophy description
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.