Toon Link (SSBB): Difference between revisions
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*Short Hop Double Arrow (SHDA) provides good projectile walls. | *Short Hop Double Arrow (SHDA) provides good projectile walls. | ||
*Powerful, high priority Uair | *Powerful, high priority Uair | ||
*Many moves cause tripping | |||
*Dair creates a shockwave when it hits the ground, pushing opponents away as he pulls it out | |||
*Dair can hit multiply times and can bounce of shields | |||
*Dair has almost infinite priority | |||
===Cons=== | ===Cons=== |
Revision as of 10:41, May 24, 2008
- This article is about Toon Link's appearance in Super Smash Bros. Brawl. For other uses, see Toon Link.
Toon Link | |
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Toon Link | |
Universe | The Legend of Zelda |
Appears in | SSBB |
Availability | Unlockable |
Toon Link (トゥーンリンク, Tūn Rinku) is a playable character in Super Smash Bros. Brawl. His moveset appears similar to that of Young Link (SSBM). His appearance is based off of his look in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Phantom Hourglass, among other games.
Role in Subspace Emissary
Toon Link is an optional character in Subspace Emmisary, much like Jigglypuff and Wolf. To find him players must enter a new door in Forest which appears after finishing the Subspace Emissary. It will take you to the Great Sea and you will then fight Toon Link. Defeating him for the first time will add him to your team. He does not have a significant role in the overall plot.
Changes from Melee to Brawl
Although technically different characters, Toon Link is essentially Young Link from Melee, and controls in much the same way, though with some differences.
- Toon Link uses his sword for more attacks than Young Link due to his smaller legs.
- Toon Link's Bow Shoots farther and charges faster but his arrows are slower and don't set aflame like Young Link's do.
- Toon Link's Bomb's doesn't combo like Young Link's do and they are weaker than Link's but they have a bigger blast radius and different smoke explosion which was taken from The Legend of Zelda: The Wind Waker.
- Toon Link's Up Smash is a single slash, rather than three.
- Toon Link's Spin Slash can be charged up for more damage.
Pros & Cons
Pros
- Smashes are quick with high knockback.
- Fast character overall.
- Tether Recovery available.
- Ranged grab.
- Down air is a Stall-Then-Fall aerial, allowing it to negate vertical knockback, being useful as a recovery move, as well as a powerful spike.
- Can Wall jump.
- Shield may block attacks on its own and reflect projectiles.
- Up B can be charged and has good vertical recovery.
- Small target.
- Good Juggler.
- Good aerials.
- Many good combos.
- Can perform a type of Fence of Pain with aerials.
- RAR can be used to combo with Bair.
- Is able to Quickdraw his arrows.
- Boomerang has a good Wavebounce.
- Can Short Hop Double Bair.
- Long Duration and high Knockback on Up and Down Aerials.
- Excellent at edgeguarding with many techniques.
- Can recover via bombs (Bomb recovery).
- High variety of attacks and approaches.
- His Spin Attack ensares the enemy for the entire duration, causing a moderate amount of damage while essentially guarding himself from some attacks.
- Can Ken combo with Bair.
- Several attacks that hit on on all sides.
- Easy to use projectiles allow for avoidance of edgehogging .
- U-tilt has high vertical knockback and is a good combo starter.
- Opponents have hard time approaching, due to his long ranged sword attacks and projectiles.
- Neutral A combo is quick, has good range, racks up damage easily, puts good space between him and the opponent, and is a decent combo-breaker.
- Nair is fast, has good range, good power, and comboes well into dsmash at low %s.
- D-tilt is a good combo starter, and has decent range
- Down aerial is good for picking out enemies who tend to strike when you return to the ground.
- Throws are all decent combo starters.
- Broad-sweeping, long-reaching disjointed hitboxes on all his sword-based attacks, typical of Swordsman type characters.
- Two of his projectiles can help reduce landing lag.
- Up Smash is a quick finisher.
- Most attacks have high priority.
- Fairly balanced character.
- Short Hop Double Arrow (SHDA) provides good projectile walls.
- Powerful, high priority Uair
- Many moves cause tripping
- Dair creates a shockwave when it hits the ground, pushing opponents away as he pulls it out
- Dair can hit multiply times and can bounce of shields
- Dair has almost infinite priority
Cons
- Can be KO'd fairly easy due to being Medium-Light.
- Shield is unreliable for blocking projectiles, due to size and height.
- Tether Recovery is short and situational.
- Grab is slow and laggy if it misses.
- Due to floatiness, he is reasonably easy to combo in the air.
- Noticable landing lag on Down Aerial, although not as long as Link's.
- Bomb recovery is very difficult since striking his own bombs won't detonate them.
Standard Moves
Ground Attacks
- Dash A - Horizontal slash, similar to Link's dash A. 10% damage.
- Neutral A - Slashes twice then thrusts his sword forward. 10% damage.
- Forward Tilt - Slash from behind Toon Link to in front of him. Beginning of the attack hits behind him. Slowest of his tilts. 9% damage.
- Down Tilt - Swipes his sword along the ground. Theres a chance it may trip opponents. 9% damage.
- Up Tilt - Quick overhead swipe. Covers a fairly large arc. 9% damage.
- Forward Smash - Standard Link-type weak slash forward, with option to tack on a much stronger forward smash by hitting A or forward on the C-stick within a window afterwards. 23% damage.
- Up Smash - Single overhead strike. Slower, longer ranged, and more powerful than his uptilt. 15% damage.
- Down Smash - Sweeps his sword in front of and then behind him along the ground. First hit knocks in to second hit. 17% damage.
Aerial Attacks
- Neutral Aerial - Double swipe of the sword, similar to Link's Foward Air or Marth's Neutral Air. 10% damage.
- Forward Aerial - Forward slash, high knockback. 13% damage.
- Back Aerial - Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple-hits strung together consecutively. 10% damage.
- Up Aerial - Sticks his sword above him, as per usual Link Up Air. Long duration, decent knockback. 14% damage.
- Down Aerial - Sticks his sword straight down, as per usual Link Down Air. However, this has a twist. When the attack begins, it stalls momentarily in midair, then launches Toon Link downwards very quickly. This property means the move can be used while being knocked upwards to stop vertical knockback. The beginning of the downwards descent can spike the opponent. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are pushed back with a fair amount of force. 13% damage. Note that it sometimes is identical to Link's.
Grabs and Throws
- Down Throw: Throws opponent on the ground and slams on top of them. 7% damage.
- Up Throw: Throws opponent upward and slashes them. 7% damage.
- Back Throw: Pulls opponent close, falls back, then kicks them backwards. 7% damage.
- Forward Throw: Drops opponent quickly and slashes them forward. 7% damage.
- Pummel: Beats opponent with the butt of his sword. 2% damage/hit.
How to Unlock
- After completing Classic Mode with any character on any difficulty after already finishing the Subspace Emissary, Toon Link will be fought after the credits.
- Toon Link can also be found near the beginning of the Forest level of the Subspace Emissary after the story is completed.
- Play 400 brawls on vs. mode
Special Moves
Strategies & Tips
- Always have a bomb in hand. Don't pull one out in the thick of battle, but if you have a little distance then go ahead. They can disrupt opponents' combos and have a large blast radius so use them often.
- Use the boomerang before going in to attack to cover yourself. Throw it diagonally up towards your opponent and if you start getting hit, the boomerang will come back to you, hit the opponent and interrupt them.
- Toon Link has a lot of attacks that annoy and interrupt, so poke and prod as much as you need to before going for the final blow.
- Always try to be unpredictable, don't rely on the same projectiles over and over again. Even Toon Link's slow uncharged arrows can slow down approaches.
- Toon Link's dair can sometimes be used as a very powerful meteor smash, but only when the opponent is right below him. This is probably the most dangerous meteor smash, for if he misses, he'll drop to his death, resulting in a self-destruct.
Stickers
Toon Link uses his sword for more of his attacks than Link does. Because of this, he benefits greatly from [Slash] and [Weapon] Damage boosts. Toon Link has more ranged specials than direct, so a [Specials: Indirect] boost would also be beneficial to him.
Special Movements
Taunts
Up: Waves his Wind Waker baton.
Side: Puts his sword away and looks around innocently.
Down: Slashes his sword around wildly, which tires him out.
On-Screen Appearance
Appears from a Wind Waker style explosion, and quickly sheaths and unsheaths his sword.
Victory Pose
- He waves the Wind Waker baton.
- He tries to catch a pig but ends up tripping and falling on his bottom and begins rubbing it gently.
- Similar to the previous pose except he catches a pig and holds it above his head, all while struggling trying not to drop it.
Trivia
- Got second in the "Favorite Brawl Character" poll by Nintendopedia.
- Three of his alternate costumes mimic his 4 Swords colors (Blue, Red, and Violet), while another one of his costumes are his colors from the original Legend of Zelda. He also has a costume based off of Dark Link.
External Links
Fighters in Super Smash Bros. Brawl | |
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Veterans | Bowser · Captain Falcon · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Jigglypuff · Kirby · Link · Luigi · Mario · Marth · Mr. Game & Watch · Ness · Peach · Pikachu · Samus · Yoshi · Zelda / Sheik |
Newcomers | Diddy Kong · Ike · King Dedede · Lucario · Lucas · Meta Knight · Olimar · Pit · Pokémon Trainer (Charizard · Ivysaur · Squirtle) · R.O.B. · Snake · Sonic · Toon Link · Wario · Wolf · (Zero Suit Samus) |