Olimar (SSBB): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 15: Line 15:


- Red Pikmin -
- Red Pikmin -
High attack power  
High attack power.
Attacks imbued with incendiary properties  
Attacks imbued with incendiary properties.
Immune to fire
Immune to fire.


- Yellow Pikmin -
- Yellow Pikmin -
Range of attack slightly larger than usual; easy to hit enemies with  
Range of attack slightly larger than usual; easy to hit enemies with.
Travel in slight arcs when thrown  
Travel in slight arcs when thrown.
Attacks imbued with electrical properties
Attacks imbued with electrical properties.


- Blue Pikmin -
- Blue Pikmin -
Strong when thrown  
Strong when thrown.
Slightly more durable than average
Slightly more durable than average.


- Purple Pikmin -
- Purple Pikmin -
Doesn’t fly far when thrown  
Doesn’t fly far when thrown.
Slow  
Slow.
High attack power  
High attack power.
Slams into enemies instead of latching on when thrown
Slams into enemies instead of latching on when thrown.


- White Pikmin -
- White Pikmin -
Quick and light  
Quick and light.
When latched onto opponent, poison does additional damage
When latched onto opponent, poison does additional damage.





Revision as of 02:29, January 11, 2008

This article is about Pikmin & Olimar's appearances in Super Smash Bros. Brawl. For other uses, see Pikmin & Olimar.

Template:Character

Pikmin & Olimar is a playable collective of characters from the Pikmin series in Super Smash Bros. Brawl. Pikmin & Olimar is collectively comprised of Captain Olimar, the main character of Pikmin, and his band of five multicolored Pikmin, coming in red, blue, yellow, purple, and white. Olimar is very weak on his own, and needs Pikmin to do Smash attacks and certain aerial attacks and throws. Each Pikmin has different effects for certain attacks. The effects of each type of pikmin are as follows:

- Red Pikmin - High attack power. Attacks imbued with incendiary properties. Immune to fire.

- Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties.

- Blue Pikmin - Strong when thrown. Slightly more durable than average.

- Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown.

- White Pikmin - Quick and light. When latched onto opponent, poison does additional damage.


Special Moves

External Links


Template:Pikmin Brawl