Talk:Meteor smash/Archive 1: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 65: Line 65:
==Ness' down tilt==
==Ness' down tilt==
Omega Tyrant, Ness' down tilt '''is''' a meteor smash. It hits downward, not at an "80 degree angle". Please try using it with Ness, it is a spike. Please stop removing it. [[Special:Contributions/98.111.95.78|98.111.95.78]] 04:54, April 14, 2010 (UTC)
Omega Tyrant, Ness' down tilt '''is''' a meteor smash. It hits downward, not at an "80 degree angle". Please try using it with Ness, it is a spike. Please stop removing it. [[Special:Contributions/98.111.95.78|98.111.95.78]] 04:54, April 14, 2010 (UTC)
I fully tested this attack, no matter how I hit Bowser at 999%, it sent him horizontally with the pull of gravity pulling him down, the definition of a semi-spike. When I tested it on the ground, it sent Bowser in the same trajectory, never popping him up like other meteors. How can it be good at edgeguarding anyway? It couldn't even send Bowser half the distance of Final Destination. This, combined with it's horrible reach makes it next to useless for edgeguarding. You are much better off using his dair or bair. [[User:Omega Tyrant]] 1:09, April 14, 2010 (Eastern Time)

Revision as of 00:12, April 14, 2010

How did Falcos D-air get into the Meteor smash page, everyone knows thats a spike?????

if no response will remove in two days

Also what happened to the U-tilt for Samus, it has been proven to be a meteor smash?? 1/3/08 Shameus

Mr. Game & Watch

Does Mr. G&W's down throw count as a meteor smash? It sends his foe straight down, and I'm not talking about throws them down, but actually makes them go up, like most down throws. I've used it to send foes through the clouds in Skyworld, and sometimes, when I'm really close to the ledge, I can send them straight down to their doom. I'm going to add it if nobody can tell me why not to. Maxiscool (talk) 02:30, 19 June 2008 (UTC)

If it actually can be used to send opponents straight down through platforms, then it qualifies. Clarinet Hawk (talk · contributions) 02:31, 19 June 2008 (UTC)

If you want any proof go to the Combo/Gameplay video at the bottom of Mr. G&W's page. It is at the VERY end, about 8:17. Maxiscool (talk) 16:33, 19 June 2008 (UTC)

Spikes?

If all Brawl Meteor Smashes can't be canceled, aren't they in fact spikes, and shouldn't the section be moved there?–Entrea Sumatae 19:57, 12 August 2008 (UTC)

Yoshi...

Sorry but I've tried using Yoshi's D-air in Brawl as a meteor smash, and I don't see that it is a meteor smash at all. Even more disturbing is that the author commented that it was "the most powerful drill kick meteor smash". I'm not sure what game he's playing, but in SSBB, Falcos d-air is definitely the most powerful drill kick meteor smash by far. Yoshi's is pathetic compared to that. Am I missing something?

Possibly. The only time I got KOd with it, the Yoshi player just dragged me down with them. Cafinator (talk) 16:06, 14 August 2008 (UTC)

As far as I know, that's the only way you can kill with it. That would make it an "incredibly weak" meteor smash, rather than a "powerful" one.

It's "powerful" in the sense that it deals 33% if you hit with all hits. Its spike is rather weak and his Fair is marginally better. 202.156.13.238 12:56, 2 July 2009 (UTC)

Contradictory much?

I honestly don't know much difference between Spikes and Meteor Smashes, but in the Spike article it clearly states that the sweetspot of the Wolf Flash is indeed a Spike. The contradiction is that this article states that Brawl has no true spike. So which is it? Shade487z/SeniorSombra! 03:10, 5 January 2009 (UTC)

A spike can KO an opponent at very low percentages, such as Ness' D-air. A meteor smash is something like Mario's F-air or Lucas' D-air that "pushes" an opponent in a downward direction, and like a regular attack, is easier to use on opponents with high amounts of damage. Blue Ninjakoopa 03:17, 5 January 2009 (UTC)
You didn't answer my question. Does the "there are no spikes in Brawl as of yet" piece of info need to stay or not and if not what qualifies as a spike? Well...you kinda answered that last one. Shade487z/SeniorSombra! 04:22, 5 January 2009 (UTC)
I guess it's ok if you removed it. Glad to be of service lol :) Blue Ninjakoopa 04:23, 5 January 2009 (UTC)
FINALLY! Someone explains the difference between spikes and meteor smashes! So a meteor smash is like a regular attack that powers up according to opponent's damage levels. Spikes can kill at low percentages. I hate how in these pages it uses technical terms and crap like "meteor cancelling" that no one can ever understand! Reptiliusofpeace (talk) 20:38, 5 January 2009 (UTC)
Meteor canceling? You cancel the meteor. How hard is that? Shade487z/SeniorSombra! 21:22, 5 January 2009 (UTC)
And HOW do you cancel the meteor? Reptiliusofpeace (talk) 01:20, 6 January 2009 (UTC)
To meteor cancel, one must jump after approximately half of the meteor smash's hitstun has worn out. However mashing the jump button will only reset the time in which it is possible to meteor cancel. An easy alternative is to mash the up-special button with a character whose up-special in a recovery move. Y462 (TCE ) 01:28, 6 January 2009 (UTC)
So that's what that was? Should it be noted that the character canceling the meteor will glow white and sparkle as if he/she has just recovered health? 01:38, 6 January 2009 (UTC)

BNK, you're wrong about what the difference is. The difference in Melee was that spikes couldn't be meteor canceled. In Brawl, all spikes can be jumped out of after about half the duration of the hitstun. It's argued if this is "meteor canceling" or not, but it's irrelevant to the definition of a spike. The strength of the knockback also is irrelevant to its classification. Clarinet Hawk (talk · contributions) 02:02, 6 January 2009 (UTC)

Wait, what? I didn't mean to give out any false information, sorry. I was trying to answer Shade's question the best I could. Blue Ninjakoopa 02:10, 6 January 2009 (UTC)
I don't think BNK was wrong (:P). Maybe spikes have a different definition than that, but there ARE certain "spikes" that kill at 0%, as well as those that power up over opponent's damage. He has a point. Reptiliusofpeace (talk) 20:43, 6 January 2009 (UTC)
Spikes can kill even at the lowest percentages. The only thing that determines the chance of a meteor smash is the opportunity. Also, in Brawl, you can perform a meteor cancel much longer than in Melee; meaning, that the chances of meteor KOing the opponent has increased. SapphireKirby777 20:50, 6 January 2009 (UTC)

No, you're wrong. The damage that a move can kill at is irrespective of its classification as a spike vs. a meteor smash. Ganon's d-air can kill at 0% without a problem, but it can be meteor canceled, ergo it is a meteor smash, not a spike. Also note, as well as in response to the person below me, that the differences only appear in Melee. In SSB and SSBB the terms are used interchangeably as all moves classified by either of them have the same properties. Clarinet Hawk (talk · contributions) 19:13, 29 January 2009 (UTC)

So therefore the original has meteor smashes. That info is incorrect. Ike's Best Buddy/ Bird Of PreyDon't try me

Even more contradiction

On several of the SSB character pages, including as an example, Kirby has 2, it states that the characters have spikes. On this page it states it was intro'd in melee. Can someone fix this please? Ike's Best Buddy/ Bird Of PreyDon't try me

Hey i just noticed something

Wheres sonic on the list?

No Meteor Smash to speak of...same reason Sheik's not on the list. Shade487z 22:30, 15 February 2009 (UTC)

R.O.B.

Is R.O.B.'s down aerial a Meteor Smash or a spike?. In his page, on section "Atributes" states: "with his D-air acting as a Meteor Smash", and on the section "Moveset" says that his D-air is: "yet slow, but powerful, and can spike,...". I also noticed that Squirtle and Pikachu aren't in the list. —Preceding unsigned comment added by 189.153.152.213 (talkcontribs) 22:49, 10 August 2009

There are no Spikes in Brawl, only Meteor Smashes, so the Moveset section should say "and can meteor smash". Squirtle and Pikachu, among others, aren't on the list because they don't have meteor smashes - not every character has a meteor smash. PenguinofDeath 22:09, 10 August 2009 (UTC)

Knockback

The knockback of a meteor smash is affected by characters falling speed, althought the difference is minimal. The faster falling speed, the stronger the knockback is. For example: if ROB uses his dair meteor smash against Jigglypuff (who has the slowest falling speed) hanging on the ledge of Final Destination stage, he will KO her at 27% , but if he uses it against King Dedede (with the fastest falling speed), ROB will KO him at 22%. It's worth adding it to the article? Ibermón (talk) 00:40, November 27, 2009 (UTC)

Ness' down tilt

Omega Tyrant, Ness' down tilt is a meteor smash. It hits downward, not at an "80 degree angle". Please try using it with Ness, it is a spike. Please stop removing it. 98.111.95.78 04:54, April 14, 2010 (UTC)

I fully tested this attack, no matter how I hit Bowser at 999%, it sent him horizontally with the pull of gravity pulling him down, the definition of a semi-spike. When I tested it on the ground, it sent Bowser in the same trajectory, never popping him up like other meteors. How can it be good at edgeguarding anyway? It couldn't even send Bowser half the distance of Final Destination. This, combined with it's horrible reach makes it next to useless for edgeguarding. You are much better off using his dair or bair. User:Omega Tyrant 1:09, April 14, 2010 (Eastern Time)