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**The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively. | **The high scores for Mewtwo, Roy, or Knuckles in the single player modes and max combos for Training Mode are shared with Lucario, Marth and Sonic respectively. | ||
**When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays. | **When {{PM|Snake}} uses [[Codec Conversations]] on {{PM|Mewtwo}}, {{PM|Roy}} or {{PM|Knuckles}} the conversation for {{PM|Mario}} plays. | ||
**When accessing [[replay]]s in ''Brawl'', there are some oddities with the exclusive characters. | |||
***Mewtwo and Knuckles are listed as an iconless character with the names of "[[Porky Statue|Pokeystatue]]" and "[[Galleom|Headrobo]]" respectively. Roy is simply listed as {{SSBB|Mario}}. | |||
***Without the mod crashing, Mewtwo, Knuckles and Roy are shown as {{SSBB|Mario}} but the name listed for the former two is {{SSBB|Green Alloy}}. | |||
*Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]]. | *Because {{PM|Sheik}}, {{PM|Zelda}}, {{PM|Samus}}, and {{PM|Zero Suit Samus}} have individual character slots, this can give two players the same palette swap if the corresponding characters transform into each other, without even using the [[same color glitch]]. | ||
*Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. | *Mewtwo uses many data slots that were originally used for {{SSBB|Pokémon Trainer}}. |
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