Giga Bowser (SSBM)/Neutral attack/Hit 1: Difference between revisions
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Mariogeek2 (talk | contribs) (Copy/paste from Bowser (SSBM)/Neutral attack/Hit 1, tweaked using Crazy Hand.) |
Mariogeek2 (talk | contribs) m (→Timing: Minor mistiming on framestrip) |
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Line 65: | Line 65: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=7|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 18:51, November 30, 2024
Overview
Hitboxes
Timing
Hitboxes | 7-9 |
---|---|
Earliest continuable | 14 |
Interruptible | 21 |
Animation length | 34 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |