Dr. Mario (SSBU)/Neutral attack: Difference between revisions
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!Interruptible | !Interruptible | ||
| | |20, 26, 43 | ||
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!Animation lengths | !Animation lengths | ||
| | |31, 29, 48 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=17}} | ||
|- | |- | ||
{{FrameStrip|t=Blank|c=4|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} | {{FrameStrip|t=Blank|c=4|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=4}} |
Latest revision as of 00:44, August 11, 2024
Overview[edit]
Dr. Mario's neutral attacks consist of 2 jabs and a kick. It comes from the same combo Mario has in Super Mario 64.
For the technical data of each individual hit, see:
- Dr. Mario (SSBU)/Neutral attack/Hit 1
- Dr. Mario (SSBU)/Neutral attack/Hit 2
- Dr. Mario (SSBU)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 2-3 |
---|---|
Jab 2 | 6-7 |
Jab 3 | 12-13 |
Interruptible | 20, 26, 43 |
Animation lengths | 31, 29, 48 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|