Olimar (SSBB)/Neutral attack: Difference between revisions
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{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|flinchlesshitbox=y}} | ||
{{MvSubNavOlimar|g=SSBB}} | {{MvSubNavOlimar|g=SSBB}} | ||
[[Category:Olimar (SSBB)]] | [[Category:Olimar (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] | [[Category:Neutral attacks (SSBB)]] |
Latest revision as of 18:36, August 10, 2024
Overview[edit]
Olimar's neutral attacks consist of headbutting forward twice.
For the technical data of each individual hit, see:
Quickest loop[edit]
The antenna hitbox of hit 1 is cut off after frame 8 if hit 2 is triggered as early as possible.
Jab 1 | 4-7, 8 |
---|---|
Jab 2 | 16-18 |
Interruptible (2) | 19 |
Animation lengths | 29, 37 |
Lag time |
Hitbox |
Earliest continuable point |
Flinchless hitbox |
Interruptible |