Super Smash Bros. Melee

Dr. Mario (SSBM)/Neutral attack/Hit 3: Difference between revisions

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(→‎Timing: Fixed attack timing, according to https://melee-framedata.theshoemaker.de/drmario/jab.html and https://meleeframedata.com/dr._mario)
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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:DrMarioJab3SSBM.gif|thumb|300px|Hitbox visualization showing Dr. Mario's third jab.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Hitboxes==
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableHeader}}

Latest revision as of 21:45, August 18, 2024

Hitbox visualization showing Dr. Mario's third jab.

Overview[edit]

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 6% 0 Sakurai angle 18 100 0 4.2966 70 4.6872 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 6% 0 Sakurai angle 18 100 0 1.5624 69 1.1718 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing[edit]

Hitboxes 4-8
Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox