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Pichu (SSBU)/Side special: Difference between revisions
JUSTplayIN (talk | contribs) m (→Overview: Pokémon typically use gender-neutral language) Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Pichu can charge up Skull Bash longrr than Pikachu can. When fully charged (which takes a bit of a long time), it dashes forward extremely quickly and powerfully. If the move misses, there is a great chance that Pichu could fall off the stage, and will die if it doesn't use a recovery move quickly. | |||
When fully charged, Pichu's side special is one of its best shield break options. | When fully charged, Pichu's side special is one of its best shield break options. | ||
Revision as of 13:25, September 5, 2024
Overview
Pichu can charge up Skull Bash longrr than Pikachu can. When fully charged (which takes a bit of a long time), it dashes forward extremely quickly and powerfully. If the move misses, there is a great chance that Pichu could fall off the stage, and will die if it doesn't use a recovery move quickly. When fully charged, Pichu's side special is one of its best shield break options.
Update History
It causes more recoil damage (1.5% → 1.8%).
It causes less recoil damage (1.8% → 1.5%).
Hitboxes
The move's true base damage is specified in its parameters, and ranges from 4% to 33% based on charge. More specifically, its base damage is equal to 4 + 29 * (charge frames / 150)
. A smash input causes the move to start off with 20 charge frames.
Timing
Pichu receives 1.5% recoil damage on frame 17. The move enables ledge grabs from the front starting on frame 25, and from behind starting on frame 54.
Additionally, when the move is charged, releasing it incurs an additional delay that increases proportionally to its charge level, with its specific duration in frames being equal to 10 * charge frames / 150
rounded down, for a maximum of 10. This delay does not apply if the move is partially charged via smash input without holding the button.
Charges between | 13-14 |
---|---|
Hitbox | 17-52 |
Interruptible (grounded) | 97 |
Interruptible (aerial) | 87 |
Animation length (grounded) | 109 |
Animation length (aerial) | 106 |
Grounded | ![]() |
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Aerial | ![]() |
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On hit
Interruptible | 27 |
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Animation length | 49 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
Parameters
Horizontal speed multiplier on startup | 0.8 |
---|---|
Friction during startup and charge | 0.02 |
Gravity during startup and charge | 0.05 |
Total charge time | 150 frames |
Starting charge with smash input | 20 frames |
Maximum release delay by charging | 10 frames |
Base damage | 4% to 33% |
Initial horizontal speed on release | 1.8 to 5 |
Initial vertical speed on release | 0.21 to 0.4 |
Gravity on release | 0.011 |
Fall speed on release | 0.8 |
Initial angle when used on slope | 10° |
Angle influence by slope | 0.3 |
Horizontal speed on hit | -0.6 |
Vertical speed on hit | 1.6 |
Gravity after hitting | 0.1 |
Horizontal speed multiplier on ending | 0.7 |
Ending friction | 0.05 to 0.08 |
Ending gravity | 0.11 |