Marth (SSB4)/Neutral attack/Hit 2: Difference between revisions
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75) | *{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.}} | ||
*{{nerf|Ending lag (FAF 27 → 29).}} | *{{nerf|Ending lag (FAF 27 → 29).}} | ||
*{{nerf|Angle (361° → 45°).}} | *{{nerf|Angle (361° → 45°).}} |
Latest revision as of 06:18, June 9, 2024
Overview[edit]
Update history[edit]
- Ending lag (FAF 30 → 27).
- Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.
- Ending lag (FAF 27 → 29).
- Angle (361° → 45°).
- Tipper Z offset (6.5 → 7), giving the move more horizontal range.
Hitboxes[edit]
Timing[edit]
Hitboxes | 3-5 |
---|---|
Interruptible | 29 |
Animation length | 31 |
Lag time |
Hitbox |
Interruptible |
|