Super Smash Bros. 4

Marth (SSB4)/Neutral attack/Hit 2: Difference between revisions

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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75). The move is now significantly stronger than the first hit rather than being the same strength.}}
*{{buff|Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Ending lag (FAF 27 → 29).}}
*{{nerf|Angle (361° → 45°).}}
*{{nerf|Angle (361° → 45°).}}

Latest revision as of 06:18, June 9, 2024

Hitbox visualization showing Marth's second jab.

Overview[edit]

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Update history[edit]

Super Smash Bros. 4 1.0.6

  • Buff Ending lag (FAF 30 → 27).

Super Smash Bros. 4 1.0.8

  • Buff Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 62/75), now being significantly stronger than the first hit. This notably means that the move is no longer punishable on hit at lower percents.
  • Nerf Ending lag (FAF 27 → 29).
  • Nerf Angle (361° → 45°).

Super Smash Bros. 4 1.1.4

  • Buff Tipper Z offset (6.5 → 7), giving the move more horizontal range.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 AngleIcon45.png 62 75 0 3.5 1002 1.0 0.0 2.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 4% 0 AngleIcon45.png 62 75 0 3.0 22 0.0 1.0 0.0 1.0x 0.7x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
2 0 6% 0 AngleIcon45.png 62 75 0 3.5 1002 1.0 0.0 7.0 1.0x 1.25x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 3-5
Interruptible 29
Animation length 31
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible