Marth (SSB4)/Neutral attack/Hit 1: Difference between revisions
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**{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit but the also give the move strong jab canceling potential.}} | **{{buff|Altogether, these changes not only make the move connect drastically more reliably into the second hit but the also give the move strong jab canceling potential.}} | ||
**{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | **{{nerf|However, the higher launch angle removes the move's ability to lock and trip opponents.}} | ||
*{{nerf|Ending lag (FAF 27 → 29).}} | |||
*{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | *{{nerf|Damage (4% (near)/6% (tipper) → 3%/5%).}} | ||
'''{{GameIcon|ssb4}} [[1.1.4]]''' | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
*{{buff|Ending lag (FAF | *{{buff|Ending lag (FAF 29 → 26).}} | ||
*{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | *{{buff|Tipper Z offset (6.5 → 7), giving the move more horizontal range.}} | ||
Revision as of 12:59, May 28, 2024
Overview
Update history
- Ending lag (FAF 30 → 27).
- Knockback (20/30 (near/tipper base), 50/70 (near/tipper scaling) → 55/30). The sourspots deal more knockback while the sweetspot deals less knockback.
- Angle (361° → 78°/65°/90°).
- Transition to hit 2 (frame 21 → 18).
- Altogether, these changes not only make the move connect drastically more reliably into the second hit but the also give the move strong jab canceling potential.
- However, the higher launch angle removes the move's ability to lock and trip opponents.
- Ending lag (FAF 27 → 29).
- Damage (4% (near)/6% (tipper) → 3%/5%).
- Ending lag (FAF 29 → 26).
- Tipper Z offset (6.5 → 7), giving the move more horizontal range.
Hitboxes
Timing
Hitboxes | 5-7 |
---|---|
Earliest continuable frame | 18 |
Interruptible | 26 |
Animation length | 35 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|