List of staff (SSB): Difference between revisions
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<!--Note that Satoru Iwata was not credited as an executive producer. He would not become president of Nintendo until 2002, and only with that did he become the main executive producer of Nintendo games.--> | <!--Note that Satoru Iwata was not credited as an executive producer. He would not become president of Nintendo until 2002, and only with that did he become the main executive producer of Nintendo games.--> | ||
=== | ===Presents=== | ||
;60 Kamitakamatsu-Chofukuine, Higashiyama-Ku Kyoto, 605-8660 Japan | |||
*[[Nintendo|Nintendo Co., Ltd.]] | *[[Nintendo|Nintendo Co., Ltd.]] | ||
;1999-9 Ryuoushinmachi, Ryuou-Cho, Nakakamagun, Yamanashi, 400-0111 Japan | |||
*[[HAL Laboratory|HAL Laboratory, Inc.]] | *[[HAL Laboratory|HAL Laboratory, Inc.]] | ||
Revision as of 17:35, May 5, 2024
This is a list of the staff involved with the game Super Smash Bros. The game and its follow-up Super Smash Bros. Melee feature extended versions of their credit rolls in which the credited personnel are matched to their specific roles (for example, the voice actors are matched to the characters they portrayed).[1] The credits vary depending on which regional version is being played, and some can only be seen by changing the language settings.
Director
- Game Design, Planning, Direction, Motion Coaching, and Kirby Original Design
Chief Programmer
- Program Management System, and Player Programming
- Yoshiki Suzuki
Programmers
- Library, Map, Display, Special Effect, 1P Game, Boss, and Training Mode Programming
- Kouichi Watanabe
- Character and Game Mode Select Screen, Ranking, Opening, Screen Adjust, and Backup RAM Programming
- Yasuyuki Nagashima
- Item, Device, Sound Test, Staff Roll, and Title Programming
- Yoshimi Takahashi
- Katsuhiro Sakoda
- Yoshiya Taniguchi
- Kouichi Watanabe
- Satoru Iwata
- Test version programming and program support
- Satoru Iwata
Chief Designer
- Design Management, and Modeling Support
- Tsuyoshi Wakayama
HAL Laboratory design team
Designers
- Mario, Luigi, Fox, Yoshi, Pikachu, Kirby, and Jigglypuff Model; Mario, Luigi, Yoshi Motion, and Bonus Stage Support
- Hitoshi Kikkawa
- DK, Samus, C. Falcon, Link, Ness Model; DK, Link Motion, Bonus Stage Map Support, and Motion Capture Actor
- Junsuke Sugiura
- Satoko Nakamura
- Effect Design, Samus, DK, Fox, Kirby, Pikachu, and Boss Map Design
- Tadashi Hashikura
- Menu, Character Select Screen, Mark, Title Design; Mario, Yoshi, and Classic Mario Map Design
- Michiko Takahashi
- Mario, DK, Samus, Fox Motion support, Yoshi Damage Motion, and Bonus Stage Map Support
- Akio Hanyu
- Fox, Kirby, Boss Motion, Motion Capture Data Conversion, and Bonus Stage Map Support
- Isao Takahashi
- Pikachu Motion, Fox and Samus Damage Motion
- Youichi Sukino
- Item Design
- Satoko Nakamura
- Kazu Ozawa
- Opening, Effect Design, and Bonus Stage map
- Kunio Watanabe
- Pokémon Model Confusion Design Support
- Shigeru Hashiguchi
Creatures Inc. design team
Designers
- Pikachu Map Design
- Takeshi Iizuka
- Opening Design
- Nachi Sugiyama
- Ryuta Kusumi
Other Companies
Designers
- C. Falcon, Ness, and Jigglypuff Motion
- Tatsuhiko Oi
- Masaya Akiyama
- Senji Hirose
- Eriko Suzuki
- Pikachu and Ness Damage Motion
- C. Shane Allala
Sound Composer
- BGM Compose & Arrange, and FGM Compose
Support
- Project Support
- Hisatoshi Takeuchi
Voice Actors
- Charles Martinet[n 1]: Mario, and Luigi Voice
- Nobuyuki Hiyama (ARTSVISION): Link Voice
- Kazumi Totaka (NINTENDO): Yoshi Voice, and Yoshi's Story Original Sound Composer
- Makiko Ohmoto (AONI Productions): Kirby, and Ness Voice
- Shinobu Satouchi (AONI Productions): Fox Voice
- Ikue Ootani (EZAKI Productions): Pikachu Voice, Goldeen (Japanese, uncredited)
- Ryo Horikawa (AONI Productions): C. Falcon Voice
- Mika Kanai[n 2] (ARTSVISION): Jigglypuff Voice (Japanese)
- Rachael Lillis[n 3]: Jigglypuff Voice (English), Chansey (English, uncredited)
- Guylaine Gibert[n 4] (ARES-FILM): Jigglypuff (French)
- Mara Winzer[n 5] (FFF Grupe): Jigglypuff (German)
- Jeff Manning[n 6] (Mickey's Company): Narrator Voice, Master Hand (uncredited)
- J. M. Delhausse[n 4] (ARES-FILM): Announcer (French)
- Frank Wölfen[n 5] (FFF Grupe): Announcer (German)
- Uncredited
- Unsho Ishizuka: Onix, Blastoise (Japanese), Koffing (Japanese)
- Shin'ichiro Miki: Charizard, Charmander (Japanese)
- Katsuyuki Konishi: Hitmonlee, Snorlax (Japanese)
- Rikako Aikawa: Starmie
- Koichi Yamadera: Mew
- Mayumi Iizuka: Chansey (Japanese), Clefairy (Japanese)
- Ryuzaburo Otomo: Venusaur (Japanese)
- Michael J. Haigney: Charmander (English), Koffing (English), Snorlax (English)
- Eric Stuart: Blastoise (English), Venusaur (English)
- Tara Jayne: Clefairy (English)
- Veronica Taylor: Goldeen (English, and German)
- Thomas Rau: Koffing (German)
- Ulrike Jennie: Chansey (German)
Original Game's Staff
- Mario, Luigi, Link, and Yoshi Source Model
- Yoshiaki Koizumi
- Super Mario Bros., The Legend of Zelda, and Star Fox 64 Original Sound Composing
- Samus Original Design
- Hiroji Kiyotake
- Super Metroid CG design
- Tomoyoshi Yamane
- Donkey Kong Country Original Sound Composing, and Rendered 3-D Donkey Kong Character used with permission of Rare
- David Wise (RARE)
- Metroid Original Sound Composing
- Hirokazu Tanaka
- Yoshi's Story Production Advisor
- Takashi Tezuka
- Yoshi Original Design
- Shigefumi Hino
- Kirby Super Star Original Sound Composing
- Jun Ishikawa
- Star Fox 64 Direction
- Takao Shimizu
- Takaya Imamura
- Pokémon Game Design, and Direction
- Satoshi Tajiri
- Pokémon Stadium Source Modeling Chief
- Benimaru Itoh
- Pikachu Source Model
- Makoto Wada
- Jigglypuff Source Model
- Hikaru Jinguji
- F-Zero X Original Sound Composing
- Taro Bando
- Pokémon Products Supervisor; Pokémon, and EarthBound Producer
- Tsunekazu Ishihara
- EarthBound Producer, Title, and Story Concept Advice
NOA Staff
- Localization
- Bill Trinen
- Michelle Powers
- Greg Richardson
Nintendo of Europe staff
- Claude M. Moyse
- Marcus Pfiztner
- John D. Kraft
- Patrick R. Fabri
- Keiko Okamoto
- French localization team
- Julien Bardakoff
- Jean-Baptiste Fleury
Special thanks
- Debug Support
- Satoshi Ishida
- Chieko Obikane
- Editorial Support
- Tetsuya Notoya
- Model Converter Programming
- Jun Yamazaki
- Chiharu Itoh
- SGI Support
- Yoshiaki Shinohara
- Data Support
- Sigezo Kawase
- Motion Capture SE & OP
- Shinya Takahashi
- Tsuyoshi Watanabe
- Data SE
- Yoshiyuki Tagawa
- Diplomacy
- Kensuke Tanabe
- Advice
- Yasuhiro Sakai
- Super Mario Club Debug Support
- Shingo Okamoto
- Debug Assessment
- Super Mario Club
- Debug Game Balance Support
- HAL Debug Team
- Additional debug support
- Satoshi Ishida
- Chieko Obikane
- Game balance support
- HAL Debug Team
- US Pokémon voices
- 4Kids Productions
- China Pokémon voices
- TOP-INSIGHT International Co., Ltd.[n 7]
Project Manager
- Project Management, Traffic Management, and Motion Capture Actor
- Ryuki Kuraoka
Progress Manager
- Sales Schedule Management
- Kimiyoshi Fukui
Producers
- Negotiations
- Hiroaki Suga
- Negotiation Chief Computer Player, Test Version Programming, and Program Support
- Diplomacy, and Advice
- Kenji Miki
Executive Producer
- Company President of Nintendo, Japan
- Hiroshi Yamauchi
Presents
- 60 Kamitakamatsu-Chofukuine, Higashiyama-Ku Kyoto, 605-8660 Japan
- 1999-9 Ryuoushinmachi, Ryuou-Cho, Nakakamagun, Yamanashi, 400-0111 Japan
Chinese localization (iQue)
- iQue Engineering
This[sic] staff credits are based on the Original N64. (iQue)
Notes
- ^ miscredited as "Charles Martinee"
- ^ Only credited in the Japanese version.
- ^ Only credited in the English version.
- ^ a b Credited in the European version when the language is set to French.
- ^ a b Credited in the European version when the language is set to German.
- ^ Only credited in the Japanese, English, and Chinese versions.
- ^ Only credited in the iQue version.