Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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(Apparently the updatelist template doesn't like tables...)
(This is not true)
 
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*{{buff|[[Peanut Popgun]]'s peanut projectile deals more damage (with shield damage compensated: 0 → -1) (3.3%-15% → 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97).}}
*{{buff|[[Peanut Popgun]]'s peanut projectile deals more damage (with shield damage compensated: 0 → -1) (3.3%-15% → 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97).}}
**{{nerf|However, they deal less damage at full charge (15% → 13.8%).}}
**{{nerf|However, they deal less damage at full charge (15% → 13.8%).}}
*{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]]. This only applies for the first charge, Diddy will not stall using it repeatedly without landing.}}
*{{buff|Diddy Kong falls slower while charging [[Rocketbarrel Boost]].}}
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}}
*{{buff|Rocketbarrel Boost travels more vertical distance when charged.}}
*{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%).}}
*{{buff|[[Hyper Rocketbarrel]]'s explosion and jet at the start deal more damage (total: 7% → 16%).}}

Latest revision as of 17:22, October 4, 2024

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.