Template:UpdateList (SSBU)/3.1.0: Difference between revisions
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(This change to Pikachu's grab was much more elaborate than previously stated. A hitbox comparison might be useful for this one...) |
(Apparently the updatelist template doesn't like tables...) |
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|Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably (angle: 361° → 180°; knockback scaling: 10 → 20).}} | |Fox=*{{buff|Neutral attack 2 connects into neutral infinite more reliably (angle: 361° → 180°; knockback scaling: 10 → 20).}} | ||
|Pikachu=*{{buff|Standing grab has bigger hitboxes that are positioned more favourably, noticeably improving its previously very poor range.}} | |Pikachu=*{{buff|Standing grab has bigger hitboxes that are positioned more favourably, noticeably improving its previously very poor range.}} | ||
|Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | |Luigi=*{{bugfix|The {{s|mariowiki|Warp Pipe}} used during Luigi's [[on-screen appearance]] received lighting effects.}} | ||
*{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} | *{{buff|Neutral attack's first hit has decreased base knockback on the arm hitboxes (30 → 25) to allow them to connect into the second hit more reliably.}} |
Revision as of 18:47, February 7, 2024
- Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
- Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
- Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
- Fixed the electric hitstun glitch in Training Mode.
- Held item attacks have been removed.