King Dedede (SSBU): Difference between revisions

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King Dedede is ranked 80th out of 82 on the current ''Ultimate'' [[tier list]], placing at the bottom of D+ tier. This is similar to his ranking in ''Smash 4'', at 51st out of 54. King Dedede has some of the best endurance out of all fighters on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the [[weight|third-heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[Ledgetrapping|ledge traps]]. King Dedede's hammer provides him with large, [[disjointed hitbox]]es on most of his moveset, making him one of the few super heavyweights that can reliably [[Spacing|space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]], combined with his various [[Tilt attack|tilts]] and smash attacks, can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant improvement to Dedede's overall moveset is that {{b|Inhale|King Dedede}} now serves as a reflector, allowing Dedede to better fight against [[Camping|projectile camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another method to use his sole [[projectile]] against his opponent.   
King Dedede is ranked 80th out of 82 on the current ''Ultimate'' [[tier list]], placing at the bottom of D+ tier. This is similar to his ranking in ''Smash 4'', at 51st out of 54. King Dedede has some of the best endurance out of all fighters on the roster. Dedede is tied with {{SSBU|Donkey Kong}} as the [[weight|third-heaviest]] character in the game and has one of the best vertical recoveries due to [[Super Dedede Jump]], allowing him to survive to extremely high percents. Dedede's primary strengths lie in his hammer and deadly [[Ledgetrapping|ledge traps]]. King Dedede's hammer provides him with large, [[disjointed hitbox]]es on most of his moveset, making him one of the few super heavyweights that can reliably [[Spacing|space]] his opponent. Dedede's hammer can also be quite powerful, as he boasts some of the strongest [[smash attack]]s and [[aerial]]s in ''Ultimate''. Furthermore, Dedede's [[Gordo Throw]], combined with his various [[Tilt attack|tilts]] and smash attacks, can make Dedede one of the most intimidating characters on the [[ledge]]. King Dedede's moves were largely buffed in power, frame data, and [[combo]] ability in their transition to ''Ultimate''. The most significant improvement to Dedede's overall moveset is that {{b|Inhale|King Dedede}} now serves as a reflector, allowing Dedede to better fight against [[Camping|projectile camping]]. Inhale can also be used in conjunction with his [[Gordo]]s, giving him another method to use his sole [[projectile]] against his opponent.   


However, King Dedede has severe flaws that overshadow most of his strengths, especially when in disadvantage. Dedede's awful mobility is the source of several of his problems, with him especially struggling in the air thanks to possessing the slowest [[air speed]] in the game. Despite its improvements, it is still a challenge for him to [[approach]] or retreat from his opponent. Like several super heavyweights, King Dedede has a large hurtbox and a few evasive options, making him extremely susceptible to combos and [[juggling]]. While this can be somewhat dealt with through Dedede's incredibly quick [[falling speed]], his super-heavyweight attributes only compound the issues his sluggishness presents. Dedede's atrocious air speed in combination with his fast falling speed leave him extremely vulnerable offstage, making it troublesome for Dedede to get back to stage safely. In addition, the slow frame-data associated with Dedede's moveset make a majority of his moveset very committal. Dedede's [[special move]]s all leave him open to punishment. Inhale and [[Jet Hammer]], despite their newfound utility, still have slow ending lag. Dedede has to be careful when using Gordo Throw, as Gordos can be reflected back by the opponent by dealing at least 2% on it, causing significant damage. Super Dedede Jump is best useful if Dedede can connect with the ledge, as the move has exceptionally high ending lag on stage. All of this leads to Dedede having a surprisingly hard time taking off [[Stock|stocks]], as his powerful finishers are unsafe, and his deadly set-ups are difficult to establish in [[Neutral game|neutral]].  
However, King Dedede has severe flaws that overshadow most of his strengths, especially when in disadvantage. Dedede has awful mobility, with him especially struggling in the air due to possessing the slowest [[air speed]] in the game, making it a challenge for him to [[approach]] or retreat from his opponent. Like several super heavyweights, King Dedede has a large hurtbox and a few evasive options, making him extremely susceptible to combos and [[juggling]]. While this can be somewhat dealt with through Dedede's incredibly quick [[falling speed]], his attributes of a super heavyweight only compound the issues his sluggishness presents. Dedede's atrocious air speed in combination with his fast falling speed leave him extremely vulnerable offstage, making it troublesome for Dedede to return to stage safely. In addition, the slow frame-data associated with Dedede's moveset make a majority of his moveset very committal. Dedede's [[special move]]s all leave him open to punishment. Dedede alsod has to be careful when using Gordo Throw, as Gordos can be reflected back by the opponent by dealing at least 2% on it, causing significant damage. Super Dedede Jump is best useful if Dedede can connect with the ledge, as the move has exceptionally high ending lag onstage and cannot snap to ledges during descent. All of this leads to Dedede having a surprisingly hard time taking off [[Stock|stocks]], as his powerful finishers are unsafe, and his deadly set-ups are difficult to establish in [[Neutral game|neutral]].  


King Dedede's competitive percetion has shifted throughout ''Ultimate''{{'}}s metagame. At launch, Dedede was considered an upper mid-tier due to his received buffs, as well as the utility of [[Gordo Throw]] and his [[shield break]]ing set-ups, which led to a large playerbase. However, Dedede received notable nerfs to Gordo's hitboxes and [[shield break]] set-ups in subsequent [[List of updates (SSBU)|balance patches]], leading to a decline in his competitive standing and most of Dedede's early mains have either dropping him in favour of better characters, such as {{Sm|Peli}}, or relegating him to a [[secondary]]. However, King Dedede continues to receive moderate success from dedicated players, such as [[Smasher:Atomsk|Atomsk]] and [[Smasher:ZAKI|ZAKI]].
King Dedede's competitive percetion has shifted throughout ''Ultimate''{{'}}s metagame. At launch, Dedede was considered an upper mid-tier due to his received buffs, as well as the utility of [[Gordo Throw]] and his [[shield break]]ing set-ups, which led to a large playerbase. However, Dedede received notable nerfs to Gordo's hitboxes and [[shield break]] set-ups in subsequent [[List of updates (SSBU)|balance patches]], leading to a decline in his competitive standing and most of Dedede's early mains have either dropping him in favour of better characters, such as {{Sm|Peli}}, or relegating him to a [[secondary]]. However, King Dedede continues to receive moderate success from dedicated players, such as [[Smasher:Atomsk|Atomsk]] and [[Smasher:ZAKI|ZAKI]].
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