Head-On Assault: Difference between revisions
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(→Overview: I've been trying to airdodge out of this move for a while now and I can't get it, part of me wonders if the airdodge thing might just be the natural issues with multihit moves, any multihit move will whiff sometimes. If someone can do more extensive testing than I can do with my two joycons, feel free to undo this removal.) |
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In ''[[Ultimate]]'', the move is visually the same, except the move does not bury opponents. In addition, the move is now a multi-hit attack, and deals heavy shield damage, being able to break a full shield if both ground hits connect. However, the move's final hit now deals less damage if initiated from the ground. | In ''[[Ultimate]]'', the move is visually the same, except the move does not bury opponents. In addition, the move is now a multi-hit attack, and deals heavy shield damage, being able to break a full shield if both ground hits connect. However, the move's final hit now deals less damage if initiated from the ground. | ||
==Instructional quotes== | ==Instructional quotes== |
Revision as of 23:01, December 2, 2023
Head-On Assault | |
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Head-On Assault in Super Smash Bros. Ultimate. | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Head-On Assault (くい打ちヘッドバット, Piledriving Headbutt) is one of the three down special moves usable by Mii Brawlers.
Overview
The move acts similarly to Bowser's Bowser Bomb and Yoshi's Yoshi Bomb. On the ground, the Mii leaps diagonally upwards into the air, flips upside down and heads straight to the ground, landing on its head. The grounded version has an initial hitbox that leads into the main hit. In the air, the Mii will skip straight to flipping upside down and headbutting. The move can actually catch the ledge's sweetspot only if used while facing one, making it usable for edgeguarding.
The headbutt has the ability to bury opponents in Super Smash Bros. 4, similarly to Zero Suit Samus's Flip Jump, though its impact range is rather small. The attack also has heavy ending lag and deals low damage to shields, making it easily punishable. As such, the move is rarely used in competitive play, apart from hard punishes or setting up sacrificial KOs while having a stock lead.
In Ultimate, the move is visually the same, except the move does not bury opponents. In addition, the move is now a multi-hit attack, and deals heavy shield damage, being able to break a full shield if both ground hits connect. However, the move's final hit now deals less damage if initiated from the ground.
Instructional quotes
case foldout | Crash headfirst into the ground. | |
Move List | Jumps up using both feet, then falls down headfirst. Opponents in the air are launched downward. |
Customization
Special Move customization was added in Super Smash Bros. 4 and returns in Super Smash Bros. Ultimate for the Mii Fighters. These are the variations:
Smash 4
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
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"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place." |
Ultimate
1. Head-On Assault | 2. Feint Jump | 3. Counter Throw |
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"Jumps up using both feet, then falls down headfirst. Opponents in the air are launched downward." | "Leaps out of danger, with invincibility. Can combo into a mighty kick." | "Grabs opponents that strike with high attacks and then slams them down into the ground." |
Gallery
Head-On Assault in Super Smash Bros. for Nintendo 3DS.
Head-On Assault as shown by the Move List in Ultimate.