Lucas (SSBU): Difference between revisions

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(Added the intro, as well as some updating on the attributes and competitive play section. The latter seemed a little too small, and I did see some players put Lucas in high-tier, like ESAM.)
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As in ''[[Smash 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Brawl]]'' was repurposed for ''Ultimate''.
As in ''[[Smash 4]]'', {{s|wikipedia|Lani Minella}}'s portrayal of Lucas from ''[[Brawl]]'' was repurposed for ''Ultimate''.


Lucas is ranked 58th out of 82 on the ''Ultimate'' current [[tier list]], placing him in the C+ tier. This is a sizeable drop from his previous ranking, where he was ranked 28-29th out of 55 in ''SSB4'', tied with {{SSB4|Ness}}. Lucas' greatest strength is his dangerous [[edgeguarding]] game and excellent zoning game, which is among the best in the entire game, thanks to the flexibility of his [[special move]]s, especially [[PK Freeze]], [[PK Fire]] and [[PK Thunder]], combined with his strong aerial game: with long-lasting, powerful, quick and disjointed aerials that can lead into [[combo]]s at low precentages and KOs at high precents. Despite being a middleweight, Lucas boasts superb KO potential and high damage output. His [[grab]] game is among the best across the entire cast, thanks to having a long-ranged [[tether grab]] with low ending lag, and among the strongest set of throws in the game: [[down throw]] is a decent combo starter at low precents, whereas the remainder of his other throws can KO at high precentages. Finally, Lucas' [[recovery]] is among the longest and most flexible thanks to buffs to PK Thunder and PK Thunder 2, and having the longest distance in his directional [[air dodge]]s in the game, alongside {{SSBU|Ness}}.
Lucas is ranked 58th out of 82 on the ''Ultimate'' current [[tier list]], placing him in the C+ tier. This is a sizeable drop from his previous ranking in ''SSB4'', where he was ranked 28-29th out of 55 characters, tied with {{SSB4|Ness}}. Lucas' greatest strength is his dangerous [[edgeguarding]] game and excellent zoning game, which is among the best in the entire game, thanks to the flexibility of his [[special move]]s, especially [[PK Freeze]], [[PK Fire]] and [[PK Thunder]], combined with his strong aerial game: with long-lasting, powerful, quick and disjointed aerials that can lead into [[combo]]s at low precentages and KOs at high precents. Despite being a middleweight, Lucas boasts superb KO potential and high damage output. His [[grab]] game is among the best across the entire cast, thanks to having a long-ranged [[tether grab]] with low ending lag, and among the strongest set of throws in the game: [[down throw]] is a decent combo starter at low precents, whereas the remainder of his other throws can KO at high precentages. Finally, Lucas' [[recovery]] is among the longest and most flexible thanks to buffs to PK Thunder and PK Thunder 2, and having the longest distance in his directional [[air dodge]]s in the game, alongside {{SSBU|Ness}}.


However, Lucas suffers from an almost non-existent [[out of shield]] game and the lack of anti-pressuring options. Because none of Lucas' options hit out of shield before frame 7. This means his defensive game is horrible, as Lucas lacks the ability to reliably [[punishment|punish]] out of shield or deal with high shield pressure. In addition, Lucas' sub-par [[range]] and overall average mobility also means he primarily struggles against speed demons (such as {{SSBU|Sonic}} and {{SSBU|Captain Falcon}}) and characters with superior disjoints (such as {{SSBU|Marth}}), respectively. Lucas' floatiness and lack of a reliable combo-breaking move or landing option means he is also vulnerable to [[juggling]] and has a terrible disavantage state. Despite his solid [[neutral game]], it still retains its flaws from ''Smash 4'', such as his mediocre grounded mobility, predictable approach, over-reliance on zoning and sub-par frame-data. Although his grab game is excellent, his grab game is limited exclusively to KOing and edgeguarding. Despite its improvements, PK Thunder remains as one of the more exploitable recoveries in the game.
However, Lucas suffers from an almost non-existent [[out of shield]] game and the lack of anti-pressuring options. Because none of Lucas' options hit out of shield before frame 7. This means his defensive game is horrible, as Lucas lacks the ability to reliably [[punishment|punish]] out of shield or deal with high shield pressure. In addition, Lucas' sub-par [[range]] and overall average mobility also means he primarily struggles against speed demons (such as {{SSBU|Sonic}} and {{SSBU|Captain Falcon}}) and characters with superior disjoints (such as {{SSBU|Marth}}), respectively. Lucas' floatiness and lack of a reliable combo-breaking move or landing option means he is also vulnerable to [[juggling]] and has a terrible disavantage state. Despite his solid [[neutral game]], it still retains its flaws from ''Smash 4'', such as his mediocre grounded mobility, predictable approach, over-reliance on zoning and sub-par frame-data. Although his grab game is excellent, his grab game is limited exclusively to KOing and edgeguarding. Despite its improvements, PK Thunder remains as one of the more exploitable recoveries in the game.
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