Luigi (SSBM)/Down special: Difference between revisions
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==Overview== | ==Overview== | ||
The second incarnation of [[Luigi Cyclone]], Luigi twirls around like a spinning top with both good horizontal control in the air and on the ground. Despite looking similar to | The second incarnation of [[Luigi Cyclone]], Luigi twirls around like a spinning top with both good horizontal control in the air and on the ground. Despite looking similar to Mario's down specials, this move differs in quite a lot of ways; one of the most noticeable being that of the move having two medium-strength hits instead of several weak hits like Fox's down aerial. The move typically sees three uses in competitive play: a recovery tool, a combo tool, or a way to get back to stage from being juggled. | ||
Similar to the Marios' down-specials, mashing B whilst performing this move in the air will cause Luigi to gain height. This only works, however, if the move is | Similar to the Marios' down-specials, mashing B whilst performing this move in the air will cause Luigi to gain height. This only works, however, if the move is "charged". This requires Luigi to perform the move and have it end on the ground. Luigi will also sometimes start with the move charged anyways; whether it is or not depends on his opponent and the current stage. To gain the maximum height, the player will have to mash the special button every other frame. | ||
It also sees occasional use as a combo tool, usually on the ground and against Fox & Falco. The best possible scenario is to have the first hit launch the opponent and combo into the second hit, which can then possibly combo into another move. | It also sees occasional use as a combo tool, usually on the ground and against Fox & Falco. The best possible scenario is to have the first hit launch the opponent and combo into the second hit, which can then possibly combo into another move. | ||
The move is strange in that executing it will immediately halt | The move is strange in that executing it will immediately halt his upwards-vertical momentum, and send the player straight down towards the stage (assuming the move isn't charged and/or being mashed); this can be useful when being juggled by characters such as Donkey Kong or Marth especially, whose up-airs can be stringed together in long chains. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 05:32, September 18, 2023
Overview
The second incarnation of Luigi Cyclone, Luigi twirls around like a spinning top with both good horizontal control in the air and on the ground. Despite looking similar to Mario's down specials, this move differs in quite a lot of ways; one of the most noticeable being that of the move having two medium-strength hits instead of several weak hits like Fox's down aerial. The move typically sees three uses in competitive play: a recovery tool, a combo tool, or a way to get back to stage from being juggled.
Similar to the Marios' down-specials, mashing B whilst performing this move in the air will cause Luigi to gain height. This only works, however, if the move is "charged". This requires Luigi to perform the move and have it end on the ground. Luigi will also sometimes start with the move charged anyways; whether it is or not depends on his opponent and the current stage. To gain the maximum height, the player will have to mash the special button every other frame.
It also sees occasional use as a combo tool, usually on the ground and against Fox & Falco. The best possible scenario is to have the first hit launch the opponent and combo into the second hit, which can then possibly combo into another move.
The move is strange in that executing it will immediately halt his upwards-vertical momentum, and send the player straight down towards the stage (assuming the move isn't charged and/or being mashed); this can be useful when being juggled by characters such as Donkey Kong or Marth especially, whose up-airs can be stringed together in long chains.
Hitboxes
Grounded
Timing
Hit 1 | 6-29 |
---|---|
Hit 2 | 43 |
Animation length | 79 |
Lag time |
Hitbox |
Combinations that start the game with Luigi Cyclone charged
This list applies to the NTSC 1.02 version of the game.
Character | Legal stages | Other stages |
---|---|---|
Bowser | Yoshi's Story, Pokémon Stadium, Battlefield | Great Bay, Corneria, Yoshi’s Island N64, Kongo Jungle N64 |
Captain Falcon | Yoshi's Story, Pokémon Stadium | Icicle Mountain, Flat Zone, Yoshi’s Island, Mushroom Kingdom, Kongo Jungle N64 |
Dr. Mario | Pokémon Stadium | Flat Zone, Temple, Poké Floats |
Donkey Kong | Fountain of Dreams, Pokémon Stadium, Battlefield, Final Destination, Dream Land | Flat Zone, Rainbow Cruise, Temple, Onett, Mute City |
Falco | Yoshi's Story, Battlefield, Final Destination | Corneria, Venom, Poké Floats |
Fox | Yoshi's Island, Pokémon Stadium, Final Destination | Mushroom Kingdom, Brinstar Depths, Poké Floats |
Ganondorf | Final Destination | Kongo Jungle, Corneria, Jungle Japes, Yoshi's Island, Brinstar, Mushroom Kingdom, Poké Floats, Yoshi’s Island N64 |
Ice Climbers | None | Icicle Mountain, Princess Peach's Castle, Kongo Jungle, Great Bay, Corneria, Temple, Yoshi's Island, Green Greens, Mushroom Kingdom |
Jigglypuff | Battlefield | Princess Peach's Castle, Kongo Jungle, Green Greens, Venom, Poké Floats, Mushroom Kingdom II, Yoshi’s Island N64 |
Kirby | Pokémon Stadium, Battlefield | Corneria, Temple, Yoshi's Island, Mushroom Kingdom, Brinstar Depths, Yoshi’s Island N64 |
Link | Pokémon Stadium | Icicle Mountain, Princess Peach's Castle, Kongo Jungle, Great Bay, Corneria, Jungle Japes, Temple, Green Greens, Brinstar, Mushroom Kingdom, Big Blue, Yoshi’s Island N64, Kongo Jungle N64 |
Luigi | Yoshi's Story | Princess Peach's Castle, Jungle Japes, Temple, Venom, Onett, Mute City |
Mario | None | Princess Peach's Castle, Fourside, Poké Floats, Mushroom Kingdom II |
Marth | Final Destination, Dream Land | Icicle Mountain, Rainbow Cruise, Temple, Green Greens, Big Blue, Poké Floats, Mushroom Kingdom II |
Mewtwo | Final Destination | Princess Peach's Castle, Great Bay, Flat Zone, Temple, Yoshi's Island, Green Greens, Venom, Mute City, Mushroom Kingdom II, Kongo Jungle N64 |
Mr. Game & Watch | Yoshi's Story, Pokémon Stadium, Final Destination | Rainbow Cruise, Yoshi's Island, Green Greens, Big Blue, Poké Floats |
Ness | Yoshi's Story, Fountain of Dreams, Final Destination | Rainbow Cruise, Temple, Mute City, Fourside, Big Blue, Poké Floats |
Peach | Yoshi's Story, Fountain of Dreams, Pokémon Stadium, Final Destination | Rainbow Cruise, Temple, Green Greens, Brinstar, Onett, Mushroom Kingdom, Poké Floats |
Pichu | Yoshi's Story, Pokémon Stadium | Princess Peach's Castle, Kongo Jungle, Jungle Japes, Venom, Brinstar Depths, Mushroom Kingdom II, Yoshi’s Island N64 |
Pikachu | Pokémon Stadium, Battlefield | Princess Peach's Castle, Corneria, Yoshi's Island, Green Greens, Venom, Brinstar, Onett, Mute City, Mushroom Kingdom II |
Roy | None | Icicle Mountain, Kongo Jungle, Jungle Japes, Green Greens, Venom, Mushroom Kingdom, Mushroom Kingdom II, Yoshi’s Island N64, Kongo Jungle N64 |
Samus | Fountain of Dreams, Dream Land | Great Bay, Rainbow Cruise, Temple, Yoshi's Island, Onett, Mute City, Big Blue, Mushroom Kingdom II, Yoshi’s Island N64, Kongo Jungle N64 |
Sheik | Fountain of Dreams, Battlefield, Final Destination | Kongo Jungle, Jungle Japes, Fourside, Big Blue, Poké Floats, Mushroom Kingdom II, Kongo Jungle N64 |
Yoshi | Yoshi's Story, Fountain of Dreams, Battlefield, Final Destination | Rainbow Cruise, Venom, Brinstar, Onett, Fourside, Big Blue, Mushroom Kingdom II, Kongo Jungle N64 |
Young Link | Fountain of Dreams, Pokémon Stadium, Battlefield, Final Destination | Princess Peach's Castle, Kongo Jungle, Corneria, Onett, Mute City, Kongo Jungle N64 |
Zelda | Fountain of Dreams | Princess Peach's Castle, Kongo Jungle, Great Bay, Jungle Japes, Venom, Brinstar, Mushroom Kingdom, Fourside, Big Blue, Poké Floats, Mushroom Kingdom II, Kongo Jungle N64 |
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