Isabelle (SSBU)/Forward tilt: Difference between revisions
Omega Tyrant (talk | contribs) m (Definitely an exaggeration of its reach. Also some important context left out about the KO % given) |
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[[File:IsabelleForwardTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's forward tilt.]] | [[File:IsabelleForwardTilt.gif|thumb|350px|Hitbox visualization showing Isabelle's forward tilt.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Isabelle swings a candy umbrella in front of her. With decent horizontal [[reach]] and eight frame [[startup]], it's a solid [[spacing]] option. Its vertically wide [[hitbox]]es also allows it to [[two frame]] [[recover]]ing opponents and punish [[ledge hang]]s, giving it [[edgeguard]]ing utility. While identical to {{SSBU|Villager}}'s {{mvsub|Villager|SSBU|forward tilt}} in terms of startup, hitboxes, and [[damage]], Isabelle's stands out for being a stronger kill option; it launches at a lower launch [[angle]] and has significantly higher [[knockback scaling]], being able to KO middleweights around 130% near the edge without any [[rage]], while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of [[endlag]] and worse safety on [[shield]] as a result, making it a move with both higher reward and higher risk. | |||
Isabelle swings a candy umbrella. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 19:26, August 12, 2023
Overview
Isabelle swings a candy umbrella in front of her. With decent horizontal reach and eight frame startup, it's a solid spacing option. Its vertically wide hitboxes also allows it to two frame recovering opponents and punish ledge hangs, giving it edgeguarding utility. While identical to Villager's forward tilt in terms of startup, hitboxes, and damage, Isabelle's stands out for being a stronger kill option; it launches at a lower launch angle and has significantly higher knockback scaling, being able to KO middleweights around 130% near the edge without any rage, while Villager's struggles to KO at all until damages beyond 200%. However, the move also has three more frames of endlag and worse safety on shield as a result, making it a move with both higher reward and higher risk.
Hitboxes
Timing
Hitboxes | 8-11 |
---|---|
Interruptible | 37 |
Animation length | 48 |
Lag time |
Hitbox |
Interruptible |